Today I fixed a couple edge cases in Godot's text edit widgets, set an initial focus for screen reader users in the editor (because otherwise focus is completely unset and you have to route to a control first) and labelled a few unlabelled buttons. Going to have to slow down on this project for a bit, but if I can maintain this pace and the quality is good, we could have a very accessible Godot 4.7.
Really felt great to see the text edit bugs fixed. Having written a screen reader myself, I know those are a particularly salty PITA. So easy to off-by-one in at least half a dozen different locations with those.
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