Any ideas why #NoMansSky with Proton 9.0 or experimental doesn't appear in PulseAudio or PipeWire applications / patchbays / etc. in #Linux, answers on a postcard please.
@pipewire Interesting thought. I’ll see if I can work up a `watch` for what is emitting sound and monitor that on a separate screen while playing. Thanks!
PipeWire Project
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