If you’re using Helix Editor, you might like the handful of keymap customisations I’ve implemented for myself:
github.com/helix-editor/helix/…
#helixEditor #helix #hx #code #editor
Keymap consistency (semantics and ergonomics) · Discussion #2563 · helix-editor/helix
Hey folks, loving Helix so far but I do have a couple of pain points regarding inconsistency in some of the key bindings. As I see it, keybindings should, whenever possible (in roughly decreasing o...GitHub
Aral Balkan
Unknown parent • • •masukomi
in reply to Aral Balkan • • •I was going to add this to the discusion, but i'm not a helix user and figured maybe it'd be better to just pass it on to you and let you decide what to do with it.
> Be ergonomic: commonly used actions should be close to one another and not require large or uncomfortable movements of the fingers.
while i agree there are 2 problems with this:
(cont.)
Aral Balkan reshared this.
masukomi
in reply to masukomi • • •* different languages have different layouts
* within a given language there are also different layouts (querty vs dvorak vs colemak for example)
2. it assumes the person has 2 hands with the "normal" shape and number of digits.
* this is admittedly an edge case
* this results in the usage of even more different layouts like Dvorak Left Handed or Dvorak Right Handed
masukomi
in reply to masukomi • • •Aral Balkan
in reply to masukomi • • •masukomi
in reply to Aral Balkan • • •I'm reluctant to open an enhancement because 1) I'm not a user so it seems like a dick move to say "hey, you should do work" when i'm not a supporter or beneficiary of said work 2) i'm not really a member of that community and it generally sucks when outsiders poke their noses into your stuff and start telling you how things should be.
But, I figure you are a member, and _if_ you're interesting in raising that flag, it's now on your radar, and maybe will be on theirs. ;)