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Oh well. My current #ttrpg campaign I might have crashed, but at least this means I can fantasize about new campaigns I want to run.

One recurring problem of running campaigns at my age (late 40s) is that it is hard to find a group where everyone can consistently show up for every session - we all tend to have different obligations.

So ideally you want to have a campaign framework where each player character has some excuse for being absent for any given adventure - and yet there should be some justification for why they can jump back in during the next session.

This pretty much rules "epic quests" with lots of travel out. In the past, I've ran campaigns where the PCs have a specific home base and explored their surrounding area. But I am curious how you handled the problem.