I’ve been diving into the Mona 7 upgrade controversy, specifically the requirement for Mona 6 Pro users to buy a "Bridge Upgrade" to Pro Max ($10) in the old app just to unlock the *privilege* of buying the Ultra One-Time Purchase ($20) in the new app.
While a developer is absolutely allowed to release a new App ID and charge for it (that is standard practice), this specific "Bridge Purchase" mechanism appears to violate Apple's App Store Review Guidelines in two critical ways.
If you are frustrated by this, here is the technical breakdown of why this flow is likely non-compliant:
1. Violation of Guideline 3.1.1 (In-App Purchase Mechanics)
The core rule of IAP is that purchases must be for content/features *consumed within the app*.
Guideline 3.1.1 states: "Apps may not use their own mechanisms to unlock content or functionality... Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase."
By forcing users to buy an upgrade in Mona 6 (App A) specifically to unlock a price tier in Mona 7 (App B), the developer is effectively selling a "coupon" or "license key" for a different app.
* The $10 spent in Mona 6 is not primarily for Mona 6 features (since the user is abandoning that app for Mona 7); it is a fee paid in App A to modify the behavior of App B.
* Apple historically rejects apps that sell access to other apps. The "Loyalty Discount" should be native to Mona 7 (e.g., detecting the Mona 6 receipt), not gatekept behind a fresh paywall in a deprecated binary.
2. Violation of Guideline 2.3 (Accurate Metadata & Misleading Terms)
This is the "Bait and Switch" clause.
Guideline 2.3.1 states: "Customers should know what they’re getting when they download or buy your app... Don’t include any hidden or undocumented features in your app."
When users bought Mona 6 Pro as a "One-Time Purchase," the reasonable expectation was a perpetual license for that major version. By creating a *new* tier (Pro Max) and retroactively declaring it the *only* tier eligible for future loyalty benefits, the developer has obfuscated the value of the original purchase.
* Forcing a user to upgrade a "dead" product (Mona 6) to access the "live" product (Mona 7) is a "Junk Fee" structure that confuses the purchase flow and misleads users about the true cost of the upgrade ($11.99 original + $10 bridge + $20 new app = $41.99 total, vs the advertised $20).
The Bottom Line:
The developer has every right to charge $20 for Mona 7. They do NOT have the right to force you to spend $10 in Mona 6 to "unlock" that button.
If this flow remains, it sets a dangerous precedent where developers can tax users in legacy apps to gatekeep access to new ones. The "Loyalty Offer" should be available to *all* paid Mona 6 users, or the upgrade path should be handled entirely within Mona 7.
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