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Items tagged with: gameacccessibility


And the second #GameAcccessibility video concerns some good news about the Unity game engine, which is finally getting native screen reader support (iOS and Android first). The implementation is very basic for now and only supports a handful of control types but more will be added later. youtube.com/watch?v=TGO_SkDLoJ… It's sad that this all came out right after Unity's management made some very terrible decisions, but there are still many mobile games written in Unity in the wild so this will still be very helpful. Might as well also take the time to point out other game engines are starting to work on things like this too, Bevy got desktop accessibility recently and there's someone working on it for Godot as well.