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Items tagged with: MOD


#Yaga #mod for the #Gothic #game status update.
Recently the Open Gothic reimplementation of the ZenGin engine became quiet stable which let me to wonder whether it wouldn’t be easier to port YAGA to this engine, instead of relying on the Union SDK which is basically a set of reverse-engineered classes of the original ZenGin engine. This way, we get macOS compatibility, future-proof support for future Windows releases, ETC. That means a lot of Yaga’s code base would have to be rewritten from scratch, but that’s with the benefit.
Tell me what you guys think, and let’s comment on this issue if you have some valuable insights

https://github.com/try/opengothic/issues/479
#programming #GameDev #accessibility #blind


A little demo of my #Gothic #blind #accessibility #mod. If anyone here knows what #Gothic by #PiranhaBytes is and wants to help me (maybe)? Feel free to drop me a mention!
P.S. The polish version of the game is the only version I own, hence the Polish demo.
https://transfer.sh/PkPe7S/YagaD.mp3