Went down a rabbit hole reading up on adventure game history and half way through I’m thinking “nearly every genre-defining game has its own engine”. No one in gaming says “oh, why’d you reinvent a game engine for your game?” It’s clear why… you’re creating something unique and you need an engine tuned to its needs. And you want to be able to use the engine for other, similar, games.
Which made me think: Kitten is the game engine for the Small Web.
Talon
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