So...did Hasbro really not realize that D&D players are not casual consumers? That they have opinions about what they get served up? And that they spend hundreds, sometimes *thousands* of hours playing these games and become deeply, personally invested in them?

It feels like it didn't occur to them that D&D players (the older ones of whom had already seen D&D trade hands before Hasbro, and may have mixed feelings about those events) would be keeping tabs on them and all things D&D.

#DnD #WotC

#dnd #wotc
in reply to Flash Mob Of One

@FlashMobOfOne
Yeah... I'm beginning to wonder if they understand the difference between, say, a D&D player and a Monopoly player.

That feels like a really weird problem for a game company to have, but it's becoming pretty standard for businesses across the board to be run by execs who don't understand the industry they are in.

This entry was edited (2 months ago)
in reply to Artemis

@FlashMobOfOne since the late 90s there has, in fact, been a school of management philosophy that says that execs do not need to understand their industry to be execs. They need to know how to manage money, and (maybe) people. Then by spreadsheet magic they will make good business decisions.

This is bullshit, of course. But it has been taught at university/MBA level for decades now and many power players accept it as fact.