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This is a great insightful post about #GameDev in #Rust, worth reading even if you’re not not into either of those but are interested in programming languages and computer engineering. — “I'd argue as far as maintainability being the wrong value for indie games, as what we should strive for is iteration speed. Other languages allow much easier workarounds for immediate problems without necessarily sacrificing code quality.” https://loglog.games/blog/leaving-rust-gamedev/
in reply to Tomáš Znamenáček

Bozi clanek, navic odkazuje na Jonase Tyrollera, tvurce https://store.steampowered.com/app/2239150/Thronefall/, coz je shodou okolnosti jedna ze tri her, kterou jsem loni hral. Nahoda? A rozhodne ji doporucuju.

Postupne se tim prokousu. Dost z toho se da aplikovat i na moji praci v mimo-hernim vyvoji.