Items tagged with: GameDev

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Items tagged with: GameDev



Starting my GDC week off with a bang! I have just been notified that my contract at Rookery Interactive will not be renewed in 2 weeks, so I am suddenly #OpenToWork! Please keep me in mind for any writing or consulting roles. If you're at GDC & would like to meet, lmk!

🌎 I’m open to remote roles, or positions in Bangkok!

⭐ I've worked on a ton of games, comics and books, and am available for writing, consulting & editing outside of games.
#gamedev #comics #books #gdc




4 days until our 4th annual jam! Games for blind Gamers!

This is my all time favorite jam, I've met amazing people, learned a lot about accessibility, became a better programmer, and I'm super happy that I'm helping run it this year!

If you have time, consider joining! It's a month long chill jam where if all you can do is an afternoon one Saturday, you're as welcome as anyone and we'd be honored to have you!

itch.io/jam/games-for-blind-ga…

#Blind #GameDev #GameJam #gaming #indiedev #indiegame


So excited to announce that I’ll be presenting the Blind and Low Vision Accessibility Award at the Game Accessibility Conference Awards, which will also be streamed on IGN! It’s an honor to present this award and you definitely will not want to miss it! Stream is at 9:00 am this Wednesday :).

#Blind #Accessibility #GameDev



Fresh new start : 2025.
A few pictures of the opensource/remake project I'm working on📀, I get inspiration from ghibli universes, old multiplayer games🪡, enterprises from the cooperative world🍓
I hope to meet great people,
here this year! 🦤🦎🐜
#videogame #opensource #graphism
#creativity #linux #arm #android #game
#colorful #java #dev #developer #3dart
#2d #gaming #jeu #ghibli #anime
#animation #indie #indiegame #retro #pixelart #art #dessin #gamedev #dev
#steam #cute #computer #color #tech




Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !

This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.

- unfa

#Liblast #IndieGame #Godot #GodotEngine #GameDev


Good morning everyone! As you all know if you follow me, I'm a sighted dev whose focus is on accessibility for the blind. I got into the space of accessibility and learned how important it was because I joined an accessibility jam and got first hand experience speaking with blind gamers. So I'm inviting you to the type of jam that changed my outlook! So join the discord for "Games for blind gamers" and ask your questions!
discord.gg/tqQXqX8gEq

#gamedev #accessibility





I wrote a benchmark of game engine performance primarily geared towards the types of 2D games that are popular these days.

Here are the results for Flutter, Flame, Unity and Godot. It's a long read with many caveats, so buckle up.

Here:
filiph.net/text/benchmarking-f…

#Flutter #gamedev



An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe… #GameAccessibility #GameDev #IndieDev


I WILL NOT SIGN the "Stop Killing Videogames" petition and if you're a game developer with half a braincell left in you, you should not as well.

It is a poorly written attempt at a petition by someone who seems to have no idea that games exist outside of AAA/online-only ones.

And it's a shame because I am 100% behind video game preservation, but this petition is so poorly written, I will actually fight against it.

I explained why it's bad on B: bsky.app/profile/sosowski.bsky…

#indiedev #gamedev



ONE. HOUR. LEFT

until our furry mario game with a queer love story, kitsune tails, releases on steam and itch!

steam: store.steampowered.com/app/132…
itch: eniko.itch.io/ (page isn't live yet)

#KitsuneTails #QueerGames #GameDev #PixelArt


Can't believe this runs in a terminal! 🤯

🐠 **lifecycler**: Terminal aquarium 🫧

🆙 ASCIIquarium reaches a new level! 🐟

🦀 Written in Rust & built with @ratatui_rs + @bevy

⭐ GitHub: github.com/cxreiff/lifecycler

#rustlang #ratatui #tui #aquarium #terminal #asciiquarium #bevy #gamedev #game #gamejam


TWO. DAYS

until kitsune tails bounces onto steam and itch like a bird riding a giant boot but then leaving it during a jump like a sacrificial yoshi (... these are becoming a bit hard to write ok? 😭)

more info & wishlist via kitsunegames.com/kitsunetails

#KitsuneTails #QueerGames #GameDev #PixelArt



Something you may not have realised is right-handed: playing cards.

When you pick up a card with your dominant hand and add it to the front of a card you're holding in your non-dominant hand, you create a fan towards your dominant hand.

Standard playing cards have a small version of the number and suit in two corners so that you can see them no matter which way up the card is, *as long as they're fanned right*, and many modern card games follow suit (ha!) without thinking, for the convention or aesthetic

Consider mirroring important summary information in both left and right corners (Ticket to Ride does a great job putting the suits in both corners while maintaining the pleasant asymmetrical feel of having them in one)

It's admittedly only a tiny accessibility issue, but it IS an accessibility issue, so have think about it.

#GameDev #Accessibility #a11y #TableTop #CardGames #BoardGames


Mandatory sauna sessions is certainly a new approach... #gamedev







A #Flutter #gamedev question: is there sample code for implementing a key binding customization UI?

Something that lists actions in the game and allows the player to customize the keys?

I _think_ I heard someone talking about implementing this in the past. I thought I'd ask.


This is a great insightful post about #GameDev in #Rust, worth reading even if you’re not not into either of those but are interested in programming languages and computer engineering. — “I'd argue as far as maintainability being the wrong value for indie games, as what we should strive for is iteration speed. Other languages allow much easier workarounds for immediate problems without necessarily sacrificing code quality.” loglog.games/blog/leaving-rust…