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Items tagged with: GameDev


Hi everyone! The games for blind gamers 3 game jam has ended! But that means we have 27 games that want YOUR feedback and submissions! Give these creators some love! https://itch.io/jam/games-for-blind-gamers-3/entries #GameDev #Blind #accessibility


Immerse yourself in the world of golf - Golf Monday is now out on Steam! 🏌️

Get it now with 20% launch discount ⛳️
https://store.steampowered.com/app/2675400/Golf_Monday/

#gamedev #golf #pico8


Hey! I have big news! 🤩

I released my first game, which I made myself!

If you wish, you can read some words about it here: https://games.muzzug.com/2024/01/25/tap-dragon-has-been-released

Or if you just want to try it, you can download it on Google Play - https://play.google.com/store/apps/details?id=com.muzzug.TapDragon

#gamedev #indiegame #godotengine


A week until Game for Blind gamers game jam starts! Sign up now and help make more accessible games! https://itch.io/jam/games-for-blind-gamers-3 #GameDev #A11y #IndieDev #gameJam


In one week, fifty of us will start making games for blind gamers. (Some of us already started planning out our games in varying level of details.)

Wanna join us? It's a chilled month-long jam.

Read more and join here: https://itch.io/jam/games-for-blind-gamers-3

#GameDev #Accessibility #A11yCat


I extracted over 400 images of hills, trees, mountains, towns and cities for #ttrpg mapmaking and #gamedev from a 17th century map. I hope this is useful to someone. https://zarkonnen.itch.io/extracted-1688-map-images


Some more accessibility in NetHack 3.7-to-be: It can now optionally notify when you spot a monster. No need to look through the map anymore. Combined with the message location information, it looks like this:

(3north): You see a newt.

#NetHack #RogueLike #GameDev #accessibility #a11y


Trying to improve NetHack's accessibility. I just added location information to messages, so now it can optionally tell you which direction and how far away something happened. For example:

(west): The newt bites!
(northwest): You find a hidden door.
(4south,2east): The kobold picks up a dagger.

#NetHack #RogueLike #GameDev #accessibility #a11y


I'm hoping Games for Blind Gamers 3 jam will be the most successful yet! Why not click join and think about making a blind accessible game? Even a short one is great! https://itch.io/jam/games-for-blind-gamers-3 #GameDev #IndieDev #A11y #accessibility


Game jam all about making blind accessible games is less than a month away! Get ready for me to post about it every day! https://itch.io/jam/games-for-blind-gamers-3 #Gamedev #indiedev #A11y #accessibility


Recently I have ported the Monk Tower game written in #rust to native Android, I've collected some issues found on the way - so you don't have to reinvent the wheel :)

https://maciejglowka.com/blog/building-games-for-android-with-rust/

#rustlang #android #gamedev


The Epic v. Google lawsuit is over and Epic Games won... bigtime!
https://gamefromscratch.com/epic-games-v-google-epic-wins/
#gamedev #UnrealEngine


I wanted Renpy games to speak with screen readers, so I made a very quick and dirty hack/patch to make them speak with JAWS and NVDA instead of SAPI.
https://nsstudiosweb.com/downloads/renpy_say.zip
#renpy #jaws #nvda #steam #accessibility #a11y #gamedev #SlayThePrincess #arcadeSpirits


I finally have the chunking working properly. It took a lot of time to get to this point, a lot of trial-and-error and different implementations. Now it's all quite efficient, working on top of a Sqlite database.
#bevy #gamedev


Does anyone here have Linux? Specifically maybe Ubuntu?

If so, could you install the Playtest of my game Rocket (Not the Demo, just the Playtest), and see if it works in your Linux?

Really appreciate the help, thanks!
https://store.steampowered.com/app/2382450/Rocket/
#indiedev #gamedev #linux #help #steam


Hi everyone! I made a an audio game 3D platformer where you can edit the map just by editing the included CSV files. Would love to know what you all think of it as I'm thinking of having other projects have editable CSVs!

https://ericbomb.itch.io/unseen-platformer

#GameDev #IndiedDev #accessibility


23,000 lines of code and 49,000 written words later... Swords of Freeport is live on itch for macOS, Linux and Windows!

Do you want a game styled after ‘90s BBS doors, that even lets you play social multiplayer on linux machines and tilde clubs? Then give this a look.

#GameDev #IndieDev #BBS #TildeClub #SwordsOfFreeport

https://expectproblems.itch.io/swords-of-freeport


A small game jam all about blind accessible video games is starting very soon! It's only a week long and all about testing out technology. Consider joining! https://itch.io/jam/bare-1 #gamedev #A11y


Hi #PortfolioDay, my first on Mastodon. I'm Mane, a freelance 3D artist who loves voxels and Blender.

#art #3D #voxel #gamedev


#Yaga #mod for the #Gothic #game status update.
Recently the Open Gothic reimplementation of the ZenGin engine became quiet stable which let me to wonder whether it wouldn’t be easier to port YAGA to this engine, instead of relying on the Union SDK which is basically a set of reverse-engineered classes of the original ZenGin engine. This way, we get macOS compatibility, future-proof support for future Windows releases, ETC. That means a lot of Yaga’s code base would have to be rewritten from scratch, but that’s with the benefit.
Tell me what you guys think, and let’s comment on this issue if you have some valuable insights

https://github.com/try/opengothic/issues/479
#programming #GameDev #accessibility #blind


Hello everyone! This is the very first open test of my blind accessible game engine called Unseen RPG Engine, a niche game engine that allows anyone to easily make turn based RPGs, at least that's the goal! This is very early and the purpose of this is to try and start getting the critical feedback I'll need to make this accessible, usable, and fun. Learn more about it, join the discord community, and download it here! https://ericbomb.itch.io/the-unseen-rpg-engine/devlog/552560/first-demo-of-the-unseen-rpg-engine-is-now-available

#GameDev #A11y #Accessibility


Hi everyone! Can anyone who depends on a screen reader read this for me and tell me if it works? I'm making a tutorial on how to make a Roguelike for my blind accessible game engine, so just wanna make sure it's in a good format! It will have informational and instructional content split up to hopefully make it easier for screen readers to find what is needed. Download .txt sample file here!

https://drive.google.com/file/d/1nTw9iLrhrgtnmH_xpsTDNqOo4VnpkGgD/view?usp=sharing

#GameDev #A11y


Hi everyone! A week long jam about making blind accessible games is going to be next month! It's all about testing out new tech to make blind accessible games! I hope some folks join! https://itch.io/jam/bare-1

#GameDev #A11y


Hey there #GameDev and #IndiDev folks! Please, if you are interested in the Vision Pro for your future projects, watch this wonderful session on how to make spacial apps accessible, because there are several ways in which you can. https://developer.apple.com/videos/play/wwdc2023/10034/


So my tool that I'm making is being made with Game Maker. Game Maker doesn't have built in Text To Speech capabilities, so I hired someone to make a DLL for GameMaker so GMS2 games can now work with NVDA, SAPI, JAWS, and a few others I never heard of! If you use GameMaker, check it out since it's licensed under LPGL! Also tell the developer they did good because they did!

https://github.com/Gannio/GMSTolkTalk

#GameDev #A11y #GameMaker #GMS2


Hey #GameDev's and other creators! If you haven't made a Ludum Dare jam account yet (https://ldjam.com), you might want to ASAP!

In the next two weeks we'll be switching to "invite-only" between events, to help curb spammer signups.

The next #LDJam is September 29th. #LudumDare #GameJam


Content warning: Self promo about twitch stream on accessible and inclusive gaming in the context of Hearthstone


The Games for Blind Gamers 2 Game Jam is now on going! It goes until April 30th and is all about making blind accessible video games! So please spread the word and join to make this the best jam ever!

https://itch.io/jam/games-for-blind-gamers-2

#GameDev #A11y #Accessibility


When designing #UI and #UX, consider the "Golden 8-bit Ratio".

Text was never hard to read on 8-bit systems. A single character, generally 8x8, was a large enough portion of the screen to remain legible at distance (ie TV).

The textmode ratio of 40 or 80 chars wide by 25 chars high is a standard on MANY microcomputers and terminals. On terminals, this ratio exists today.

Consider making your text at least this large. Tiny text is really, really shitty.

#gamedev


If you or someone you know were affected by the recent layoffs - or if you're looking to work at small, fully-remote studio developing an original IP - we have several openings on our jobs page:

We are seeking:
- Production Director
- Lead DevOps Engineer
- Principal Systems Designer
- Principal Backend Engineer
- Tech Art - Rigging
- Tech Art - Shaders and Materials

Fully remote, good benefits, good people.

Help us make something fun & inspiring!

https://cropcircle.co/

#gamedev


The next alpha of 0 A.D. will feature an experimental Vulkan backend! It took 1.5 years of refactoring to get there but it will open new opportunities in the future!

You can test it and report bugs by downloading the development version of the game.

More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comments

#vladislavbelov #vulkan #gamedev #opensource #pyrogenesisengine #0ad


🪴#introduction 🪴

I'm Ivan, a transmasculine #GameDev and artist from rural Spain 🌱

Currently making games as part of the Brainwash Gang (Laika:Aged Through Blood, Grotto), concept art at Deconstructeam (Essays On Empathy) & posting small games and zines sometimes on my ivanpapiol.itch.io 🌵💖