I did coding in the C64 demo scene in the late 80s, early 90s. Doing 6510 assembler in the demo group we called Horizon.
A sample demo part I wrote together with my Friend Linus. This demo part also uses the music routine I wrote, with music composed by Linus.
youtu.be/qYH-o2iss1Y?si=bNiRhJ…
C64 Demo: 1990 A Load of Old Shit by Horizon
C64 Demo: 1990 A Load of Old Shit by Horizonf:Commodore 64 (C64)f:Commodore 64 (C64) Demosf:Commodore 64 (C64) Crack/IntrosAirwolf/F4CGYouTube
Jani Nikula
in reply to daniel:// stenberg:// • • •Oliver Schönrock
in reply to daniel:// stenberg:// • • •very cool. I did similar stuff on C64 although less impressive and I had moved onto PCs by 1990 because the degree demanded it.
Is that "snake" rendered with proper 3d projection?
daniel:// stenberg://
in reply to Oliver Schönrock • • •Oliver Schönrock
in reply to daniel:// stenberg:// • • •I thought so..
It's a good illusion
Bruno Philipe
in reply to daniel:// stenberg:// • • •Gregory
in reply to daniel:// stenberg:// • • •demoscene has always fascinated me.
On the one hand, to most people, it doesn't make much more sense than modern art. But on the other, when you're familiar with the platform a demo runs on enough to understand its limitations, it blows your mind to pieces.
(I'm not familiar with C64 at all. I've seen one IRL at the Yandex museum, and most of the things I know about C64 is from 8-bit guy's videos.)
daniel:// stenberg://
in reply to Gregory • • •@grishka yeah, nowadays it is even more strange to people since they are so ancient and weird, but even at the time "mere mortals" saw no point at all in demos and I can sympathize because of course they really didn't have a lot of greater purpose.
But I spent all my awake hours working on demos for several years back then.
Gregory
in reply to daniel:// stenberg:// • • •daniel:// stenberg://
in reply to Gregory • • •Troed Sångberg
in reply to daniel:// stenberg:// • • •A few years ago I worked as head of software and regularly hired people.
Demo scene experience, for those who actually mentioned that in their CVs, was pretty much an automatic next round.
(One person didn't mention it outright, but I recognized the handle in their email address!)
/Troed of SYNC - Atari ST demoscene elder
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Jean-Baptiste "JBQ" Quéru
in reply to Troed Sångberg • • •@troed Writing demos teaches some skills that are hard to acquire otherwise... while also creating some bad habits.
Oh, and I'm writing that literally as I'm starting work on a new ST demo, I just did the first git commit of a trivial program that'll grow into some demo over the next few weeks.
--Djaybee from the MegaBuSTers
#AtariST #DemoScene #RetroComputing
daniel:// stenberg://
in reply to Jean-Baptiste "JBQ" Quéru • • •Harry Sintonen
in reply to Troed Sångberg • • •Troed Sångberg
in reply to Harry Sintonen • • •@harrysintonen
... and being assembler natives :D But you're absolutely correct - I mean - the demoscene originated from _crack_ intros after all.
youtube.com/watch?v=XdaTCIkSvN…
@bagder
Hacking the Minut M2 IoT sensor - part 2
YouTubedaniel:// stenberg://
in reply to Troed Sångberg • • •Bart Veldhuizen 🚀
in reply to daniel:// stenberg:// • • •subetha
in reply to daniel:// stenberg:// • • •Brezel
in reply to daniel:// stenberg:// • • •