Here's an excellent write-up summing up the state of #GameAccessibility in the last 5 years by Grant Stoner. To say it was a rollercoaster of emotions is an understatement. We had incredible innovation and progress in games like The Last of Us or Forza, but for all of those we also had many disappointments that either came tantalizingly close but weren't accessible to some groups of people like totally blind gamers, or just straight up didn't really offer any accessibility features but still got a lot of praise and awards. We also lost some very good people. The industry is also undergoing some difficult times with way too many layoffs. And yet, I'm optimistic we’ll still see some wonderful things in the future. If this year is anything to go by, even if there won't be as many accessible Tripple-A releases, we're also seeing a rise in accessibility mods becoming more frequent. Ultimately what sums up these last 5 years, and probably the future as well is the last paragraph Grant wrote: "
> How do you explain the past five years of accessibility? Both Xbox and PlayStation are fixtures within the disabled community. They uplift us, highlight our work, and give us opportunities to be better advocates. And in equal measure they frustrate us, casting us aside in perplexing moments of grief and frustration. If anything, these five years are a testament to disabled perseverance in an industry that still struggles to fully welcome us."
polygon.com/ps5-xbox-series-x-…
The PS5 and Series X era promised inclusion, but the reality is more complicated
As we mark five years of PS5 and Series X, it’s a fitting moment to examine the highs and lows of accessibility.Grant Stoner (Polygon.com)
Peter Vágner reshared this.
Landon
in reply to Pitermach • • •