I did a quick unscientific comparison. AI generated drums and bass for a snippet of a cover version versus me hobbling through those parts with software instruments, playing from memory of hearing it recently.
I invested a similar amount of time in total to reach the second verse of the song. With the generative engine, I only started paying attention to time spent *after* figuring out enough of the horrible UI accessibility to be able to get anything done with it, so although that will inevitably cloud my judgment of whether I enjoyed the UX, it shouldn't impact the comparison of musicality/usefulness.
In both cases, the original song was playing for reference with its rhythm section removed. I've turned the original down pretty quiet in these examples, loud enough to be recognisable but hopefully balanced in a way that makes it easy to focus on the differences in drums and bass.
Audio coming up. 1/4

Scott
in reply to Scott • • •The generative engine had this prompt: "Follow the chords and dynamics of the reference track as closely as you can. I'd like a laid back feel, fingerstyle bass playing and a 70's style deadened drum sound".
This is as good as I could get from it after a bunch more prompts trying to help it hone in. 2/4
Scott
in reply to Scott • • •I played the drums and bass in this version on keys here, using software instruments, so a totally silent recording setup that I could make at 4AM with a sleeping partner in the same room. I'm not much of a keys player and I don't have absolute pitch or a good enough memory to recall parts note for note, hit for hit, this was just a gut instinct jam-along.
Drums were recorded in two passes, I played the kicks snares and toms first, then overdubbed hats and cymbals. In both cases I did some light tweaking of the MIDI to get a few stray velocities and timing gufties straightened out. 3/4
Scott
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YouTubeDrew Mochak
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