Any #GameDev folks have any experience working with both #playdate and #pico8 (and/or #tic80 fantasy console)? I’m curious if anyone has first-hand experience with trying to work on a project with shared #lua code that works in both environments but has each using its own resources for input handling, graphics, and sound.

Specifically looking for tips, best practices, learned experience, etc.

This entry was edited (3 hours ago)