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Items tagged with: tic80


Any #GameDev folks have any experience working with both #playdate and #pico8 (and/or #tic80 fantasy console)? I’m curious if anyone has first-hand experience with trying to work on a project with shared #lua code that works in both environments but has each using its own resources for input handling, graphics, and sound.

Specifically looking for tips, best practices, learned experience, etc.