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So I've been reading "Surfing on the Internet", written by #JCHerz in about 1994. It talks about #MUD and #MOO. I had only heard of them in passing back then.

Reading the book, I realize: Whoa, these things are like multiplayer #interactiveFiction . Not just that, but the world can be programmed.

It's like the #Emacs of gaming.

Some #MUDs are still active now. Some of these games have been going for 30 or 40 years.

What are good resources to learn about MUDs?

in reply to John Goerzen

I got deep into MOOs in the mid to late 90s. The MOO implementation I'm familiar with is LambdaMOO, which was the name of both the server software and the original server instance. Not sure what the most active or interesting servers/instances are these days. The official web page still seems to be moo.mud.org/
in reply to Matt Campbell

Speaking of Emacs, there was a MOO client for Emacs called RMOO, originally written by Ron Tapia. By the time I found it in 1999, it was already abandoned. So I forked it, and added Emacspeak support and a few other enhancements. Then I in turn abandoned my fork, and you can find at least one descendant on GitHub.

Khronos reshared this.

in reply to Matt Campbell

@matt That's the exact one J. C. Herz wrote the most about, and I'm checking it out. Amazingly similar to what she described 30 years ago! I wish I had known enough to ask you about MOOs back then.
in reply to John Goerzen

Also check out this more recent retrospective on LambdaMOO by Aaron A. Reed: if50.substack.com/p/1990-lambd… That whole series is interesting.