Playing with making an extremely high contrast user interface theme in #godotengine #godot.
The theming system is a little wonky and inflexible (compared to GTK or Qt), but still fairly capable considering this is a game engine, and not a UI library.
The theming system is a little wonky and inflexible (compared to GTK or Qt), but still fairly capable considering this is a game engine, and not a UI library.
treefit
in reply to Harvey Sandstrom • • •Harvey Sandstrom
in reply to treefit • • •Not a small task Im afraid, but all the building blocks are there. The tricky bit may be making a virtual touchscreen, but again. But even then the building blocks are there, if I can figure out how to put them together (and stay motivated on a personal project for once).
treefit
in reply to Harvey Sandstrom • • •But maybe it's also interesting for IRL e-ink display projects, Godot has a mode where it only updates the screen if needed, that would fit nicely with an e-ink display device. Provided that it is powerful enough to run Godot.
Harvey Sandstrom
in reply to treefit • • •Im not sure what I would use on a real device. There are many displays available from waveshare, including ones more than big enough for a tablet (though you are on your own for touch input). If I recall correctly, the Remarkable e-ink note taking tablet runs Qt.