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Join @manuq and @cassidy this Thursday at 1800 UTC (11 AM PDT) as we share a bit behind the scenes of Threadbare, our collaboratively-built open source game made in Godot Engine!

It's currently pre-alpha, but Threadbare is a story-driven game where players don’t just explore a world—they co-create it.

youtube.com/live/zlxXSgPMOYc

We hope to see you there!

#godot #GodotEngine #OpenSource #gameDev


For anyone interested in immersive 3d #audio, would you mind giving this proposal some love for #Godot please? I am trying to convince whoever can be convinced to reopen and consider adding SteamAudio to Godot, which would greatly benefit everyone, developers and players alike. Thank you. Boosts are very much appreciated. github.com/godotengine/godot-p…


The 2024 Godot showreel is finally out 🎥

Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.

#GodotEngine #godot

youtube.com/watch?v=n1Lon_Q2T1…


Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !

This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.

- unfa

#Liblast #IndieGame #Godot #GodotEngine #GameDev



Don't do this, people. It helps no one and if anything pushes people away from our community.

#godot #godotengine


Excited to announce that my recent work integrating #AccessKit into #Bevy was recently merged, making accessibility (mostly) on by default in the upcoming 0.10 release due out soon if not today.

The one exception is Linux, where it is feature-gated pending reduction in dependency size and integration with non-experimental screen readers and forks.

I think this may make Bevy the first general-purpose game engine with accessibility in its core (I.e. not a bolted-on optional plugin or a series of partial solutions. In any case, it's the only game engine with accessibility features that I can use as a blind developer, though #Godot also seems to be making strides in this direction as well.


I haven't tried it yet but #godot looks really cool



Today I've done some solid progress on the #Liblast character refactor! I've laid out basic decoupled Character → HUD interfacing. I've created a global way to manage the currently followed character (Character's camera and HUD watch for changes and update their stuff accordingly). I've also used @Xantulon 's first person hands model as a better placeholder :D I've created a bunch of new classes for tracking Character state (health, team, score) and damage.
#Godot #GameDev #indiedev


If you don't know, I'm working on an open-source multiplayer shooter game called #Liblast.

There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out codeberg.org/unfa/Liblast/ !

Here's one of the playtesting session we've held a couple months ago:

youtu.be/2AqQkn8TGCI

The game is still changing a lot and we have lots of exciting developments in the making.

#unfa #GameDev