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Recent updates to Mutter (included in #GNOME44!) deliver improved performance for even the most demanding apps, including games and interactive 3D apps.

Find the details here: blogs.gnome.org/shell-dev/2023…

#GNOME #Linux #OpenSource

in reply to Neko the gamer

@nekothegamer #GNOME44 was released last week! foundation.gnome.org/2023/03/2…

It will be included in the upcoming Fedora 38 release (which should be sometime in April) as will Ubuntu 23.04. And GNOME 44 builds already landed in openSUSE's Tumbleweed and MicroOS

in reply to GNOME

I usually wait a month or the first point release before I upgrade, but I think I’ll be installing Fedora 38 on day one. Usually have to wait on extensions or nvidia driver updates, but everything I need looks to already be in place!
in reply to GNOME

my favorite thing is that my VMs in QEMU are no longer blurry! The fractional scaling improvements let virt-manager use all my pixels correctly!
in reply to GNOME

I did notice this while playing. Thanks for the improvement!
in reply to GNOME

it is curious to me to follow from a distance the way in which audio and video handling (on linux, and more broadly) have been both converging yet not quite arriving in the same place.

It's interesting to thnk about the differences: more computational load for visual display, but more sensitivity to timing errors for audio (due to human sensory mechanisms).

read the blog post and couldn't stop wondering "why don't they just double buffer as simply as every audio API on every platform?"

in reply to PaulDavisTheFirst

@PaulDavisTheFirst Because adding more buffers means keeping the GPU and CPU at a higher clock setting, which consumes more power. You can do it for some things, like an application, but not for everything, otherwise your power consumption and battery life will just be miserable
in reply to Emmanuele Bassi

@ebassi no, not adding more buffers. Just accepting that you only ever have two, and the one not being used by the video hardware MUST be ready by the next vsync (or its equivalent). No games, just deadlines.

since i work on production software, power&battery issues tend to be of less consequence in the way i think about this stuff.