I've just spent far too long writing the beginnings of a ridiculous music game for web browsers. You use either a MIDI keyboard or the computer keyboard (a s d f g h j k). The game plays a bar of random notes and you have to play it back, correct notes and correct timing. As you level up, the patterns get more rhythmically complicated. If you make 5 mistakes, game over; you have to start again. Still probably a lot more to do to make this more interesting, but I'm curious as to whether anyone finds this remotely worthwhile.
One challenge right now is how to calibrate if you don't have absolute pitch. I feel like I might need to add some sort of screen where it plays you a few notes until you find the right ones or something. For now, note that it's in A minor, A3 to A4.
files.jantrid.net/simus/
One challenge right now is how to calibrate if you don't have absolute pitch. I feel like I might need to add some sort of screen where it plays you a few notes until you find the right ones or something. For now, note that it's in A minor, A3 to A4.
files.jantrid.net/simus/
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Jonathan
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in reply to Day Garwood • • •@daygar I think you have to get keyboard focus to the right part of the window. What worked for me was as follows:
In browse mode, I saw a line with the word application. I pressed enter on that, then wwent into focus mode, and the game would then see my key presses.
Day Garwood
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in reply to Jamie Teh • • •Oh boy I love this. Level 3 is a killer for me though, I'm great at melodies but am weaker with dense/syncopated rhythms. For me level 1 is easy, level 2 is moderate, level 3 is very hard (or impossible right now). Maybe I'll get better with practice.
My only suggestions are that the levels feel a tiny bit too long? Might just be me getting impatient though. Also, I think there should be a way to earn lives/mistakes. I need all I can get for level 3 hahaha
Jamie Teh
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in reply to Jamie Teh • • •Yeah that was the first thing I thought of with getting lives back, and I think it would work well. I also like the idea of adding different loops at different tempos.
Big thing I'm worried about is just how to curve the difficulty progression of the melodies. I actually experimented with a similar idea a few months back. I tried adding more notes closer together to increase difficulty, but I didn't like it. I don't know if i'll be coming back to that project any time soon, but if I did, I'd likely make a probability system where certain steps of the sequence are much more likely to have a note dropped on them. As just one example, the first note of each beat has a higher chance than the rest. Or something like that, I'm still nowhere near done mulling it over. Anyway that could be a powerful dimension for difficulty adjustment.
Jamie Teh
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