An interesting byproduct of working in #accessibility while having a #disability yourself, I find, be it in gaming, software, events, even buildings, is that you constantly lament the failures you weren't able to prevent. Outside of actually needing to eat, I do genuinely enjoy helping people make stuff more #accessible. I do. I like the challenges in how to make very visual media, like #videoGames, accessible. I just rarely actually get asked, I can't be everywhere at once, and often when I do get asked, I get asked way too late, at which point the challenges are too daunting for the asker to actually take up. It's basically "the one that got away" times a thousand, and I would not be surprised if its a huge contributor to #burnout in this industry
reshared this
Erik
in reply to Florian • • •Florian
in reply to Erik • • •If we're looking into how something can be MADE accessible, that implies it was initially created to not be accessible. From that viewpoint we're always on the backfoot.