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An interesting byproduct of working in #accessibility while having a #disability yourself, I find, be it in gaming, software, events, even buildings, is that you constantly lament the failures you weren't able to prevent. Outside of actually needing to eat, I do genuinely enjoy helping people make stuff more #accessible. I do. I like the challenges in how to make very visual media, like #videoGames, accessible. I just rarely actually get asked, I can't be everywhere at once, and often when I do get asked, I get asked way too late, at which point the challenges are too daunting for the asker to actually take up. It's basically "the one that got away" times a thousand, and I would not be surprised if its a huge contributor to #burnout in this industry

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in reply to Florian

Yes I was just musing yesterday on how the answer to "how can this be made accessible?" begins with "Well I wouldn't start from here." We're always asked too late. Abled people and institutions still don't know enough about accessibility to know when or how to start it.
in reply to Erik

@bright_helpings I think an important shift needs to be that we go from " How can this be made accessible?" to " How can we create this functionality so it works for everyone? If we can't, do we really need it, given the idea is for users to actually... use this?" :)
If we're looking into how something can be MADE accessible, that implies it was initially created to not be accessible. From that viewpoint we're always on the backfoot.
@Erik