#AudioMo day 5: A Quick Look At The Nintendo Switch 2 TTS Accessibility youtu.be/xt5sPvaoshc

I've just gotten a hold of this console so I know nothing much yet, but I will learn more over the coming days and weeks.
This is a quick demo with me only having had access to it for about 30 minutes if that.
#Nintendo #Switch2 #ScreenReader #TTS #Accessibility

This entry was edited (2 months ago)

reshared this

in reply to Andre Louis

@ysotomayor Do any of the built-in apps, like game chat, nintendo switch online or the echop speak? A lot of people on the audiogames.net forum are curious about the shop, which I suspect may not speak because on the Switch 1 it was just a web view. How about the keyboard if you have to type in something? Lastly, for game recommendations 2 I can think of off the top of my head are brok the Investigator and Mortal combat 1. They’re both switch 1 games but should work on the 2 and talk out of the box.
in reply to Andre Louis

@ysotomayor Funny thing is console and game engine limitations are the result of how both of these sound. Brok was made in an engine that doesn't support any eay way to do TTS, but because the game doesn't really have any dynamically changing content the developer just sampled the Amazon Poly voices. So the game is literarly playing sound clips to speak. And I totally agree it's snappy and sounds nice. MK 1 couldn't really do that because it's getting rolling content updates, you're seeing player names everywhere that keep changing, etc. And the original Switch had no API's for them to hook into, unlike Playstation, PC or Xbox and Festival was the easiest thing to use both engine wise because there's literarly a drop-in plugin for it and licensing wise. Hopefully Nintendo has given developers access to their speech on the Switch 2 so any games that arget it specifically should have an easier time using something that doesn't suck.