Take coding, for example. Instead of going but hunting myself, I just ask claude: "Hey, can you find the bugs in this project for me?". I really feel lazy lol, and I want to change that.
Take writing as well. many times, I will plug something I wrote into things such as chat gpt and ask it to correct spelling and such for me, which is bad for my brain activity. It makes me think less, and I do not like it.
#curl is RFC 9116 compliant
curl.se/.well-known/security.t…
https :// curl.se / .well-known / security.txt
Heute hatte ich wieder sehr viele sehenswerte Videos ohne Untertitel in der Timeline. Diese like & booste ich aus Prinzip nicht, denn es ist frustrierend, nicht nachvollziehen zu können, worum es geht & was gesagt wird. Das tue ich Follower*innen nicht absichtlich an.
Könnten wir daher bitte auch bei Videos verstärkt darauf achten, dass möglichst alle teilhaben können? Gerade bei offiziellen Statements gibt es in der Regel mehrere Quellen, wählt bitte die mit UT.
We seem to have data that confirms that the #curl bug-bounty has received a steep increased submission rate through 2025, while several other Open Source programs also hosted on Hackerone have not. (There's a graph coming in my pending blog post.)
What could possibly be the reason for us taking more heat and more junk than others? Why oh why?
With the four new ones from my blog post yesterday, we are at 98 graphs on the #curl dashboard.
I think I might go wild and celebrate reaching the mythical 100 graphs with a blog post if we get there.
Kejora dropped last week, and I really don’t want it to fall through the cracks.
This is a hand-drawn narrative puzzle-platformer about a little Indonesian girl who realizes her village is living the same day again and again. Everyone else is acting like it’s normal. She’s the only one clocking the loop. Which is a special kind of nightmare, if you’ve ever been the only sane person in a room.
It starts off deceptively cozy. Early 1990s rural village life. Rice fields. Forest paths. Errands. Kids being kids. Then it pivots into “oh, we’re doing this now” territory. An eldritch-looking monster shows up near the forest and starts hunting children like it’s part of the daily schedule. Suddenly you’re sneaking, solving environmental puzzles, and running for your life through caves and abandoned structures, trying to figure out what the village is burying.
The best part is you’re not alone. You’ve got two friends with you, and it’s basically a party system without pretending it’s co-op. You swap between them and use their abilities to get through obstacles, distract threats, and access areas Kejora can’t reach. It feels like childhood teamwork, except the stakes are “don’t get eaten by whatever that thing is.”
And I have to talk about the animation. It’s gorgeous. Full hand-drawn 2D characters, backgrounds, and cutscenes. It absolutely gives Studio Ghibli vibes, but it’s not Japan doing Japan. It’s Berangin Creative, an Indonesian studio, making something that looks familiar at first glance and then quietly reminds you it’s coming from a different cultural gravity.
This is why I love games as an art form. The art is beautiful, but the real hook is that you get to step inside it. You’re not watching a time-loop mystery in a rural Indonesian village. You’re exploring it firsthand, learning its rhythms, and uncovering what the town is hiding. That’s the magic.
"Jean-Baptiste Fressoz’s dizzying history of energy consumption argues that no energy transition has ever occurred: each generation consumes more of past fuels. Not only are his claims ahistorical but they justify an unwarranted pessimism about the future."
Or I will lose soon all remains of my sanity...

Buenos días desde la Administración Pública.
Todo bien por aquí, salvo los problemas de Outlook. Como me gustaría que me dejasen usar thunderbird.
Jonathan
in reply to TheFriedChip • • •