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Items tagged with: vibeCoding


As an experiment, I am quite literally #vibeCoding an #accessibility mod for a game. I'm about 90% of the way there (AI is making a mess of things but even a broken clock is right twice a day), and so far, I have spent a grand total of six dollars, and maybe about a half an hour of work.
But sure, keep telling me making things #accessible is too expensive, takes too much time and doesn't need priority.
Want to force #developers to use #AI? Do me a favor, force them to use it for this as well while you're busy making their lives miserable :P #rant


My 9 year old son has just vibe coded his first app. The free version of hangman he had showed too many ads, and had some stupid “lives” system that meant you couldn’t play again too quickly.

We sat down and spoke about what he wanted. He’s very particular in how he speaks so I didn’t need to reword it to be precise or less ambiguous.

We pasted that in to Claude Code and iterated a few times, within 15 minutes he had his game that he wants ready to go and installed on his iPhone and iPad.

It’s a crazy time to be coding.

#Claude
#VibeCoding


I was wondering what vibe coding reminds me of. And today I figured it out. It really reminds me of my experience brewing beer from Coopers brew kits: it was quick and I ended up with drinkable beer. But I knew nothing about the brewing process, the result was suboptimal, and most importantly, I didn't really have control over it.

#AI #vibecoding


I watched someone "vibe code" for an hour and now I think "slot machine coding" is a more appropriate name. "Let us pull the lever again and see if the code gets better with this prompt."

#AI #GenAI #VibeCoding #Programming