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Items tagged with: Liblast
Today I've done some solid progress on the #Liblast character refactor! I've laid out basic decoupled Character → HUD interfacing. I've created a global way to manage the currently followed character (Character's camera and HUD watch for changes and update their stuff accordingly). I've also used @Xantulon 's first person hands model as a better placeholder :D I've created a bunch of new classes for tracking Character state (health, team, score) and damage.
#Godot #GameDev #indiedev
#Godot #GameDev #indiedev
If you don't know, I'm working on an open-source multiplayer shooter game called #Liblast.
There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out https://codeberg.org/unfa/Liblast/ !
Here's one of the playtesting session we've held a couple months ago:
https://youtu.be/2AqQkn8TGCI
The game is still changing a lot and we have lots of exciting developments in the making.
#unfa #GameDev
There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out https://codeberg.org/unfa/Liblast/ !
Here's one of the playtesting session we've held a couple months ago:
https://youtu.be/2AqQkn8TGCI
The game is still changing a lot and we have lots of exciting developments in the making.
#unfa #GameDev
Liblast
A Libre Multiplayer FPS Game built with Godot 4 engine and a fully open-source toolchainCodeberg.org