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Items tagged with: Liblast


Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !

This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.

- unfa

#Liblast #IndieGame #Godot #GodotEngine #GameDev


Today I've done some solid progress on the #Liblast character refactor! I've laid out basic decoupled Character → HUD interfacing. I've created a global way to manage the currently followed character (Character's camera and HUD watch for changes and update their stuff accordingly). I've also used @Xantulon 's first person hands model as a better placeholder :D I've created a bunch of new classes for tracking Character state (health, team, score) and damage.
#Godot #GameDev #indiedev


If you don't know, I'm working on an open-source multiplayer shooter game called #Liblast.

There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out codeberg.org/unfa/Liblast/ !

Here's one of the playtesting session we've held a couple months ago:

youtu.be/2AqQkn8TGCI

The game is still changing a lot and we have lots of exciting developments in the making.

#unfa #GameDev

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