Skip to main content

Search

Items tagged with: Liblast


Today I've done some solid progress on the # character refactor! I've laid out basic decoupled Character → HUD interfacing. I've created a global way to manage the currently followed character (Character's camera and HUD watch for changes and update their stuff accordingly). I've also used @Xantulon 's first person hands model as a better placeholder :D I've created a bunch of new classes for tracking Character state (health, team, score) and damage.
# # #


If you don't know, I'm working on an open-source multiplayer shooter game called #.

There's a small team working on the game, but we're always looking for new contributors - if you're familiar with # and would like to help make this game happen, check out https://codeberg.org/unfa/Liblast/ !

Here's one of the playtesting session we've held a couple months ago:

https://youtu.be/2AqQkn8TGCI

The game is still changing a lot and we have lots of exciting developments in the making.

# #

⇧