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Indescribably exciting to have just been the first ever(!) person to enter Matrix in VR, thanks to @thirdroomio@twitter.com's first cut of WebXR support. Add in freeform scripting via our WebSG API and built-in direct-manipulation scene editor, and the possibilities will be infinite!! 🤯🚀👽
in reply to The Matrix.org Foundation

That #Metaverse #bullshit is definitely not the kind you should waste your tiny funds on.

I think that @blender would have more use for this tech but not a messenger system like yours.

People explicitly chose #Matrix in order to not have to deah with #VR bullshit and screaming kids in discord.

So I guess I'll stick with #IRC, #XMPP & #Zulip instead...

in reply to Kevin Karhan

@kkarhan @blender this is similar to saying that the Web should have stuck to static HTML, that JS and webapps are a disaster and that apps should be left to the desktop. You are missing the point that Matrix is & always has been a communication protocol; explicitly not just for chat. We don’t want to live in a world where Facebook owns communication in spatial apps like they have with WhatsApp, and that is why a tiny % of Element’s $ goes to supporting Third Room.
in reply to The Matrix.org Foundation

@blender yeah, but I think making your tech more appealing and approachable to "#TechIlliterates" and "#Normies" should have a higher priority than following a trend and fad [aka. #VR]...

Regardless of that I do think that #JS and #Tracking / #Cookies are bad #ghettohacks of a technology and lazy #WebApps should've never seen mass adoption, but there's far worse staff like #MicrosoftOffice and espechally #Windows.

I just can't stand the latter...

in reply to The Matrix.org Foundation

@kkarhan @blender This isn't a very good analogy. I think a much closer analogy would be looking at VRML in 1996 and concluding that it wouldn't be seeing mass interest, let alone adoption, on the web any time soon.
in reply to Kit Rhett Aultman

@roadriverrail @kkarhan @blender VRML /could/ be a similar analogy, but having played with both, this makes VRML feel like gopher. Just like JS at first felt like a strange bodgy hack on the web for annoying popups and animations, before folks finally realised it could create a whole new class of networked crossplatform apps, thirdroom’s engine can support a whole new class of interoperable multiparty spatial collaboration in the idiom of the open web.
in reply to The Matrix.org Foundation

@roadriverrail @kkarhan @blender if VRML had come with decentralised communication primitives, a mature content authoring system (not openinventor), built in editor, high performance implementations, and a sandboxed client scripting environment that supported a wide range of scripting and native languages, and hardware which supported it well… then perhaps it would be a better analogy :)
in reply to The Matrix.org Foundation

oh man, I love Portal. GotY 2007. Wait, how is that relevant today though?
in reply to The Matrix.org Foundation

I like seeing things get a volume! Very interested in developments making this a streamlined experience to put basically anything on 2D3D screen.

Also, the video contains glitches that are usually property of unfinished renderer, but I didn't expect edges being cut off in split frames, of all the things.

in reply to The Matrix.org Foundation

Cool, looking forward to seeing more of this in the future :) Keep up the good work! ^^
in reply to The Matrix.org Foundation

for what it's worth, I actually like that you guys are experimenting in that direction ; you're not the only ones, but so far the demo has been impressive
in reply to The Matrix.org Foundation

@utopiah Very excited! Please prioritize moderation tools. There are some excellent examples out there, Altpace’s space bubbles (are they still around?) mute buttons, etc. Do what Meta clearly didn’t do and go have fun actually playing all the other stuff that’s out there so you can see what works and what doesn’t for preventing harassment.