Items tagged with: webgl

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Items tagged with: webgl


@pa27

First of all, @panoramax is a very young project, so coverage is quite small. Only in #France - where the project started - there is significant coverage.

Because it is federated and self-hostable, it was a fitting solution to host the images that people take when contributing to #OpenStreetMap with #MapComplete

About the 'WebGL': MapLibre depends on it to render the maps. Some browsers do block #webGL to resist fingerprinting. You might be able to enable it per website.


I’ve recently released gpu-io – a #webgl computing library for real-time physics simulations, particle/agent-based systems, cellular automata, image processing, and general purpose GPU computations.

Examples: apps.amandaghassaei.com/gpu-io…
GitHub: github.com/amandaghassaei/gpu-…

gpu-io makes it easy to build GPU-accelerated apps without worrying about low-level WebGL details and browser inconsistencies. Designed for WebGL2 with fallbacks for WebGL1. WebGPU support is planned! More in thread 🧡...

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