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Items tagged with: webgl


I’ve recently released gpu-io – a #webgl computing library for real-time physics simulations, particle/agent-based systems, cellular automata, image processing, and general purpose GPU computations.

Examples: https://apps.amandaghassaei.com/gpu-io/examples/
GitHub: https://github.com/amandaghassaei/gpu-io

gpu-io makes it easy to build GPU-accelerated apps without worrying about low-level WebGL details and browser inconsistencies. Designed for WebGL2 with fallbacks for WebGL1. WebGPU support is planned! More in thread 🧡...

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