Search
Items tagged with: vulkan
New post on the GTK development blog from Matthias: https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/
ICYMI 👉 Over the course of the last decade, #Rustlang has emerged as a new programming language for writing safe low-level code. In the first of a series, @gfxstrand explores using Rust to write Mesa #Vulkan drivers: https://col.la/ervd1 #OpenSource @rustlang
Exploring Rust for Vulkan drivers, part 1
Exploring the area of using Rust to write Mesa Vulkan drivers.Collabora | Open Source Consulting
The next alpha of 0 A.D. will feature an experimental Vulkan backend! It took 1.5 years of refactoring to get there but it will open new opportunities in the future!
You can test it and report bugs by downloading the development version of the game.
More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comments
#vladislavbelov #vulkan #gamedev #opensource #pyrogenesisengine #0ad
You can test it and report bugs by downloading the development version of the game.
More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comments
#vladislavbelov #vulkan #gamedev #opensource #pyrogenesisengine #0ad
Vulkan - new graphics API
I was doing different refactorings of our engine for last 1.5 years. It's allowed me to add a new backend (graphics API) - Vulkan. It's relatively new API (as D3D12) which allows us to have a more predictable and stable performance.vladislavbelov (Wildfire Games Community Forums)
New blog post! After fighting with the divide between implicit and explicit synchronization with #Vulkan on #Linux for over seven years, we may finally have some closure! Jason Ekstrand explains: https://col.la/bsgvl #OpenSource
Bridging the synchronization gap on Linux
After fighting with the divide between implicit and explicit synchronization with Vulkan on Linux for over seven years, we may finally have some closure.Collabora | Open Source Consulting