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Items tagged with: Bevy
Hey folks, new to the server and thought an #introduction was in order.
I'm Nolan, A.K.A.. Lights Out Games, a blind game developer making audio-focused games. Check out my profile link for examples of what these sound like.
I also do lots of open source work, much of which currently involves game accessibility in some form. Notably, recently I helped integrate the #Bevy engine with platform accessibility APIs via AccessKit.
Look forward to meeting you all.
It features ECS Schedule v3, Cascaded Shadow Maps, Environment Map Lighting, Depth / Normal Prepass, Smooth Animation Transitions, Improved Android Support, Revamped Bloom, Distance and Atmospheric Fog, and much much more!
#bevy #bevyengine
https://bevyengine.org/news/bevy-0-10/
Bevy - Bevy 0.10
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!bevyengine.org
The one exception is Linux, where it is feature-gated pending reduction in dependency size and integration with non-experimental screen readers and forks.
I think this may make Bevy the first general-purpose game engine with accessibility in its core (I.e. not a bolted-on optional plugin or a series of partial solutions. In any case, it's the only game engine with accessibility features that I can use as a blind developer, though #Godot also seems to be making strides in this direction as well.
- bevy_tts: Easily add text-to-speech. Works just about everywhere, though mobile testing has been a bit lacking.
- bevy_synthizer: Binaural/spatial audio via Synthizer.
- bevy_full_throttle: Automatically enable CPU performance profiles so players on battery don't complain. Windows-only, help with other platforms welcome.