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Items tagged with: Godot
Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !
This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.
- unfa
#Liblast #IndieGame #Godot #GodotEngine #GameDev
To counter the cold from our recent #FeatureFreeze, we have started a campfire to keep us warm on the #RoadToVostok 🔥
Before anyone pulls out a guitar and effectively stops all conversation, let us tell you about the #Beta for 4.3:
godotengine.org/article/dev-sn…
Testers needed! 🎸
#godot #godotengine #devsnapshot #release
Dev snapshot: Godot 4.3 beta 1
Godot 4.3 is ready for broad testing as we finalize the release.Godot Engine
Don't do this, people. It helps no one and if anything pushes people away from our community.
Špatnej den? Zlikvidujte pár králíků a bude vám lépe. 😁🐇🔫
play.google.com/store/apps/det…
#godot #godotengine #gamedev #game
Excited to announce that my recent work integrating #AccessKit into #Bevy was recently merged, making accessibility (mostly) on by default in the upcoming 0.10 release due out soon if not today.
The one exception is Linux, where it is feature-gated pending reduction in dependency size and integration with non-experimental screen readers and forks.
I think this may make Bevy the first general-purpose game engine with accessibility in its core (I.e. not a bolted-on optional plugin or a series of partial solutions. In any case, it's the only game engine with accessibility features that I can use as a blind developer, though #Godot also seems to be making strides in this direction as well.
Playing with making an extremely high contrast user interface theme in #godotengine #godot.
The theming system is a little wonky and inflexible (compared to GTK or Qt), but still fairly capable considering this is a game engine, and not a UI library.
#Godot #GameDev #indiedev
If you don't know, I'm working on an open-source multiplayer shooter game called #Liblast.
There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out codeberg.org/unfa/Liblast/ !
Here's one of the playtesting session we've held a couple months ago:
The game is still changing a lot and we have lots of exciting developments in the making.
Liblast
A Libre Multiplayer FPS Game built with Godot 4 engine and a fully open-source toolchainCodeberg.org
Using a game engine to write a graphical interface to the OpenBSD package manager
dataswamp.org/~solene/2022-05-…
perso.pw/blog/articles/i-wrote…
Solene'% : Using a game engine to write a graphical interface to the OpenBSD package manager
In this blog entry I'm explaining why I ended using a game engine to write a GUI program for OpenBSD and how well it turned.Solene's Percent %