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Items tagged with: Godot


Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !

This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.

- unfa

#Liblast #IndieGame #Godot #GodotEngine #GameDev


To counter the cold from our recent #FeatureFreeze, we have started a campfire to keep us warm on the #RoadToVostok 🔥

Before anyone pulls out a guitar and effectively stops all conversation, let us tell you about the #Beta for 4.3:

godotengine.org/article/dev-sn…

Testers needed! 🎸

#godot #godotengine #devsnapshot #release


Don't do this, people. It helps no one and if anything pushes people away from our community.

#godot #godotengine


Excited to announce that my recent work integrating #AccessKit into #Bevy was recently merged, making accessibility (mostly) on by default in the upcoming 0.10 release due out soon if not today.

The one exception is Linux, where it is feature-gated pending reduction in dependency size and integration with non-experimental screen readers and forks.

I think this may make Bevy the first general-purpose game engine with accessibility in its core (I.e. not a bolted-on optional plugin or a series of partial solutions. In any case, it's the only game engine with accessibility features that I can use as a blind developer, though #Godot also seems to be making strides in this direction as well.


I haven't tried it yet but #godot looks really cool


Playing with making an extremely high contrast user interface theme in #godotengine #godot.

The theming system is a little wonky and inflexible (compared to GTK or Qt), but still fairly capable considering this is a game engine, and not a UI library.


Today I've done some solid progress on the #Liblast character refactor! I've laid out basic decoupled Character → HUD interfacing. I've created a global way to manage the currently followed character (Character's camera and HUD watch for changes and update their stuff accordingly). I've also used @Xantulon 's first person hands model as a better placeholder :D I've created a bunch of new classes for tracking Character state (health, team, score) and damage.
#Godot #GameDev #indiedev


If you don't know, I'm working on an open-source multiplayer shooter game called #Liblast.

There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out codeberg.org/unfa/Liblast/ !

Here's one of the playtesting session we've held a couple months ago:

youtu.be/2AqQkn8TGCI

The game is still changing a lot and we have lots of exciting developments in the making.

#unfa #GameDev


Using a game engine to write a graphical interface to the OpenBSD package manager

dataswamp.org/~solene/2022-05-…
perso.pw/blog/articles/i-wrote…

#openbsd #godot #opensource

@solene