Items tagged with: gameDev

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Items tagged with: gameDev


Neofeud is a #cyberpunk game where a social worker for homeless robots, an ex-con & a socialist princess fight a cabal of post-human CEO / Kings
Get Neofeud 1 (70% off now) & help me finish NF2! (Pictured)
store.steampowered.com/app/673…
#indie #gamedev #indiedev #SteamSummerSale


Neofeud is a #cyberpunk game where a social worker for homeless robots, an ex-con & a socialist princess fight a cabal of post-human CEO / Kings
Get Neofeud 1 (70% off now) & help me finish NF2! (Pictured)
store.steampowered.com/app/673…
#indie #gamedev #indiedev #scifi #adventuregame


Today I've done some solid progress on the #Liblast character refactor! I've laid out basic decoupled Character → HUD interfacing. I've created a global way to manage the currently followed character (Character's camera and HUD watch for changes and update their stuff accordingly). I've also used @Xantulon 's first person hands model as a better placeholder :D I've created a bunch of new classes for tracking Character state (health, team, score) and damage.
#Godot #GameDev #indiedev


If you don't know, I'm working on an open-source multiplayer shooter game called #Liblast.

There's a small team working on the game, but we're always looking for new contributors - if you're familiar with #Godot and would like to help make this game happen, check out codeberg.org/unfa/Liblast/ !

Here's one of the playtesting session we've held a couple months ago:

youtu.be/2AqQkn8TGCI

The game is still changing a lot and we have lots of exciting developments in the making.

#unfa #GameDev





Quick #introduction: I'm Mars (she/her).

I'm a PhD researcher for CSIRO + software engineer for the University of Tasmania, where I make software that runs on big radio telescopes. My work is used to track space debris, planetary spacecraft, asteroids, solar weather, spectral line emissions, and more!
💻___📡~~~🛰

Side hustles in #SciComm, #SwiftLang and #GameDev. Big nerd for space fiction on any medium. Wife of @parisba ❤️


Wow, it’s kind of nuts how a redraw of a character can look radically different.

I feel like I did a pretty good job of capturing a Sierra look-and-feel for the second sprite. Anyway, here’s my sad fisherman. #PixelArt