several people reporting lately that #deltachat has become their main app: They are now spending more time in the chats, also with web apps, than in any other app. It may be a turn to more private communications when social media has become more toxic, obnoxious and dangerous in many places?

#deltachat and #chatmail.is indeed about being readily available when other forms of communications become unavailable or dangerous like in Iran or Russia but also in western and other countries.

Expert systems are inevitable

Don’t get left behind, Flash is the future

Java Applets will replace all other software

Cryptocurrency will obsolete fiat currency

Better claim your stake in the Metaverse

By 2015, we will all have self-driving cars

Pen computing is going to end keyboards on laptops

You’ll look so stupid if you miss out on NFTs

reshared this

I have been trying to figure out what to post here about ICE activity today in the Minneapolis / St. Paul metro. It is just •batshit• out there.

Some admin mucky-muck is in town today (Noem, I think?), and ICE is putting on a full We Are A Big Fascist Deal theater show. The result of this is chaos: ICE caravans all over, vulnerable people terrified, less-vulnerable residents dropping their work to keep watch on the streets.

1/

This entry was edited (5 days ago)

First I was hearing ads on podcasts for Factor Meals. Now I'm seeing ads on Facebook for Factor Meals. I'd bet that, if I posted this on Facebook, then the algorithm would factor my post in and start sending me more ads for Factor Meals. It's a nice thing about Mastodon, that I'm not going to see ads based on what web sites I visit or where I go physically or what I post about. But then I suppose I'm giving Factor Meals free publicity now, although I've never tried one of them.

I used to wonder why someone would snap and drown their kids in the bathtub but after trying to do work and constantly getting interrupted and needing to run errands that end up eating several hours of your day and completely ruining the ability to concentrate on something I think I totally get it -- and I don't even have kids

@pluralistic, over 110 hotels in Quebec are being named in a class action lawsuit submitted a few weeks ago. The suit claims they share crucial information through a common algorithmic pricing software, IDeaS, to drive up prices. Demand has held steady for the last ten years, but average room prices have increased 45% (twice the rate of inflation). Looks like RealPage for hotels.

Un «cartel d’hôtels» accusé de coordonner ses prix grâce à un algorithme :
ledevoir.com/economie/945972/a…

RE: androiddev.social/@MishaalRahm…

It’s worth repeating. Android is not a viable base for an independent or even just collaborative operating system. Android is Google and only Google’s project.

If you want to see an actually transparent, international, and collaborative system on phones, support @postmarketOS

#android #opensource


🚨Breaking: Google will now only release Android source code twice a year

Google has announced that it will publish Android source code to AOSP in Q2 and Q4 of each year.

More details👇

🔗androidauthority.com/aosp-sour…


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Names for avid readers 📚 by language -

English: Bookworm

Danish: Reading horse (Lesehest)

French: Ink drinker (Buveur d'encre)

German: Read-rat (Leseratte)

Indonesian: Book flea (Kutu buku)

Romanian: Library mouse (Șoarece de bibliotecă)

Norwegian: Reading horse (Lesehest)

Serbian/Polish: Book moth (Knjiški moljac / Mól książkowy)

Finnish: Reading maggot (Lukutoukka)

Swedish: Read-louse (Läslus)

Vietnamese: Bookwormweevil (Mọt sách)

#books #reading

reshared this

🚨Breaking: Google will now only release Android source code twice a year

Google has announced that it will publish Android source code to AOSP in Q2 and Q4 of each year.

More details👇

🔗androidauthority.com/aosp-sour…

Wow, #Gentoo moving from GitHub to Codeberg is cool. Haven't run Gentoo for years now but still have a soft spot for it (I learned so much running it as main driver).

I also use Codeberg für my code (and joined the association) but we can't just "move everything to Codeberg". That's neither sustainable nor a good model. We should have more associations like Codeberg to offer those kinds of services. Create a whole web of forges for collaboration while we can watch GitHub go to hell.

reshared this

As much as Redspot gives me flashbacks to when i was 12 (22 now) I really do miss some of the old elements. Today, I managed to get onto the battlefield (it's a fixed bug now) when I was invited to a team. And the map worked fine. I just wish our suggestions were not behind a wall. Like okay, not every single thing needs to be added. But if not a change, add it as an option. We don't always want to kill. We want to gear up and build. bases, teams, bring back the true Redspot experience!
in reply to tunmi13

All in time, my friend. I'd urge you to look at the bleeding edge beta warning that shows on first launch of the latest client update and to remember that what you are seeing right now does not reflect the full final experience which, though may take some time to come to fruition, will be far better than the redspot of old, battlefield is not going anywhere. Right now as we are working on server and client stability, people stress testing the killing ground alone is giving us spades of data, bugs and reports to contend with before we go enabling more parts of the game and adding even more entropy to the situation, first lets be sure that the current level of entropy can be handled gracefully by the server. TLDR, I believe that more enjoyment will result from trying not to interpret the temporary disablement of a feature or game area as any sort of long-term statement about the future of the project, but rather just as us removing extra variables from the testing and fixing the bugs in segments. Meanwhile I hope you still have some fun on what is available of the game in the meantime!
in reply to Sam Tupy

@samtupy One thing that is cheap no matter what is the game straight up killing you if you survive long enough. Why? Would it not be better to damage the players? Reduce the max shielded shots, max health, make the player lose random quantities of some item, there are so many other options that aren't just outright murdering a player for surviving too long. We did work to get those kills/items/whatever else. Yes I know. Once battlefield comes back it'll probably move you or whatever. I'm speaking about now as things are.
in reply to BlueLegend

@threlm4280 Hey thanks for those suggestions actually, on our end we were thinking of so many angles and getting so many things ready and honestly would have rather not disabled battlefield accept that we have quite a bug list for that map on the internal dev team, making the disablement a bit last minute. We got to a point where we knew of just a couple bugs on KG and literally everything else was broken on battlefield/store/bases. I admit though even as I implemented it I wasn't a fan of it however no better solution crossed my mind at the time what with it being crowded with so many other tasks and todos. What do you think of maybe disabling all item collection for the player after that hour instead, thus forcing the user to play out the rest of their game and seeing how long what they've collected in that hour will last - thus a much more natural ending that's part of a fight? Such a system could even stay around after battlefield is back, meaning users could optionally finish their kg fight if they want nothing to do with bf, or could type /battlefield to move otherwise after their collecting hour is up. In short, the basic problem is that if we allow people to survive on KG for too long, we will create a serious balancing issue where a few tank players could hold dominion for I don't even know how long, same goes for inventories in corpses. So at base we need 1. A way for items to disappear, usually handled by moving to battlefield. 2. A way for players not to end up with ridiculous amounts of spare buffs meaning they'll never die and 3. A solution simple enough that we aren't stopping to code an entire system or sequence behind it instead of fixing the bugs that would just let us enable battlefield sooner. I admit that my creative energy is a wee bit scattered right now as I work on finishing other releases and divert the rest of it to fixing bugs, and thus am more than happy to keep an ear open to better temporary solutions to what should happen after the kg hour expires which would be more satisfying to the players than a death and a broadcasted kill count which, to be very clear, I agree is not ideal.
in reply to Sam Tupy

@samtupy @threlm4280 I would actually really appreciate a system where I wasn’t automatically just kicked the battlefield. Honestly all I care about is the killingground experience, I actually don’t want to play on battlefield and wouldn’t enjoy the game as much if I were forced to. So I for one, long-term, would really, really appreciate you if you added away for people to enjoy the game in its basis form without teams and bases and 20000 health.
in reply to Kaliah

@Kaliah @threlm4280 I can say for certain that long term this will absolutely not be an issue. My plan for the distant future is that you click play, you connect to what I'd probably just call the hub, maybe people will call it the map selection area IDK. But it's just a menu and a chat. The menu lets you choose what you want to play, the chat would allow communication with players that doesn't involve getting gunned down half way through your message and would let you coordinate with other players to decide where a group wants to connect to be it an arena, a map like battlefield or killing ground, or other areas/game modes in the future. If you selected killing ground, you'd probably select your hour expiry play mode before you connect E. auto move to battlefield, disable item collection, start over. That's what's in my mind right now, obviously nothing set and stone and any of the idea subject to change as it approaches actual implementation some day, but that's the general idea.
in reply to Sam Tupy

@samtupy @threlm4280 This actually sounds very useful. My main issue with redspot in 2017-2018 is that I felt a bit forced into base/teamplay when I didn't want to play the game that way. My favorite kinds of shooters are very base level ones, rs in its current form, rtr, games like that. So I'd very much appreciate a mode selection thing that would let me play it on killingground with a timeout so it stays fair. So I'm very on board with this idea.
in reply to Sam Tupy

Glad you understand that yeah. I'm not much of a shooter person myself, but if I play them, I like them simple and fun. Show up, kill some fuckers. The sheer number of items, how clunky the weapon system became, the fact that the map was ruled by a master team with invinsible players that could just sniper you as soon as you spawned from anywhere on the map, that took all the fun out of the game. Honestly, a game like that probably shouldn't allow tracking. You should not be able to just go after one particular player you have a vendetta against, nor should teams be able to pick out any newbie with no friends that just spawned and snipe them from a distance to where they can't react at all. I don't have friends really, that I play with. I like to go it alone, and I understand this puts me at a disadvantage to team players, but it'd be nice if there were other loners I could fight with. So sectioning like that sounds like a good idea. Maybe team play could even involve other games like capture the flag and stuff, while the lone arena, which is completely teamless systematically but can still have allies, is just a free for all.
This entry was edited (5 days ago)
in reply to x0

@x0 @samtupy @threlm4280 That was my issue. Technically you're not *forced* into teamplay, but if you don't teamplay you're basically going to become everyone's punching bag. It becomes severely unbalanced once you allow people to just restock from bases every time they die. I strongly prefer to play shooters alone, or maybe team up with a couple friends so we can't kill each other. But I've never been into the base wars since IMO they completely break the balance of the game. Again, not saying redspot is a bad game, I just don't like how you used to be forced into base wars by the balance issues created by them.
in reply to Sam Tupy

@samtupy @threlm4280 I appreciate this view very much. I know plenty of people who enjoy the base wars and teamplay, but my enjoyment comes from running around, grabbing stuff, shooting down whoever comes around with whatever weapons are there, and nothing more than that. Even the arenas are cool, I'm just not a base wars person. Once you exclude that from the experience you've got a good shooter IMO, but for sure not everyone thinks like that. Hence why I like your hub idea.
in reply to Sam Tupy

@samtupy I'm actually a big fan of your idea there. Disabling collection would make it so that you have to seriously test your skills, see how things can go without the idea that you can collect more and be wreckless. I vote for this. It would open up more playstyles even, force survivors to use items in ways they never thought of before. Definitely a ton more fairness there than killing off the player entirely.
in reply to Йоте

I would able to shrink curl logo to 898 bytes (if it will be in one line it will be 883 bytes) What was used:

  • not use decimal numbers
  • use a line instead a path poliigon for letters
  • use style to optimize size

A logo is not identical but very close.

Here is code and bellow is an attachment

<svg viewBox="0 0 343 103" xmlns="http://www.w3.org/2000/svg">
<style>path{fill:none;stroke:#093754;stroke-width:11.5;stroke-linecap:round;stroke-linejoin:round;}
circle{fill:none;stroke:#093754;stroke-width:4}</style>
<path d="m51,44c0,0-18,0-20,0-2,0-7-0-10,2-3,2-8,6-10,8C9,56 6,59 6,64 6,68 6,74 6,77c0,4 1,6 4,9 5,4 7,6 10,8 3,2 5,3 11,3 6,0 20,0 20,0
M68,44c0,0 0,41 2,46 2,5 4,6 9,7 3,1 6,1 11,0 8-4 15-10 23-14V97 44
m18,0v53l0-34c0,0 12-11 19-16 2-2 5-3 8-3 3,0 5-0 8,0 4,0 6,1 8,4 2,2 2,6 2,10
m4-38h17v77h-17 34"/>
<path style="stroke-linecap:butt" d="M251,89 295,14"/>
<circle cx="229" cy="34" r="7"/>
<circle cx="229" cy="66" r="7"/>
<circle cx="247" cy="94" r="7"/>
<circle cx="297" cy="9" r="7"/>
<path style="stroke:#0f564d;stroke-linecap:butt" d="M287,89 331,14"/>
<circle style="stroke:#0f564d" cx="284" cy="94" r="7"/><circle style="stroke:#0f564d" cx="334" cy="9" r="7"/>
</svg>
in reply to gen/Eric

@NTICompass Thank you. stroke-linecap default value is butt, so we can remove from style for path, remove explisit style for path in tow places and add style stroke-linecap:round only for letters. It will save extra 40B

A modified version is 858 bytes (40 byte less)

<svg viewBox="0 0 343 103" xmlns="http://www.w3.org/2000/svg">
<style>path{fill:none;stroke:#093754;stroke-width:11.5;stroke-linejoin:round;}
circle{fill:none;stroke:#093754;stroke-width:4}</style>
<path style="stroke-linecap:round" d="m51,44c0,0-18,0-20,0-2,0-7-0-10,2-3,2-8,6-10,8C9,56 6,59 6,64 6,68 6,74 6,77c0,4 1,6 4,9 5,4 7,6 10,8 3,2 5,3 11,3 6,0 20,0 20,0
M68,44c0,0 0,41 2,46 2,5 4,6 9,7 3,1 6,1 11,0 8-4 15-10 23-14V97 44
m18,0v53l0-34c0,0 12-11 19-16 2-2 5-3 8-3 3,0 5-0 8,0 4,0 6,1 8,4 2,2 2,6 2,10
m4-38h17v77h-17 34"/>
<path d="M251,89 295,14"/>
<circle cx="229" cy="34" r="7"/>
<circle cx="229" cy="66" r="7"/>
<circle cx="247" cy="94" r="7"/>
<circle cx="297" cy="9" r="7"/>
<path style="stroke:#0f564d" d="M287,89 331,14"/>
<circle style="stroke:#0f564d" cx="284" cy="94" r="7"/><circle style="stroke:#0f564d" cx="334" cy="9" r="7"/>
</svg>
in reply to Йоте

with further tweaks (and a little slash-fix that's adding 8 bytes), this goes down to 778 (w/ svgo 766, w/ brotli-11 345), tracked in PR: github.com/curl/curl-www/pull/…

Adventures in @thunderbird add-on development.

Motivated by a thread I seen yesterday, I decided to create a #WebExtension that would display pkpass files as inline attachments.

I managed to get all the data from the pkpass files and process them, what is giving me trouble is actually getting a `document` that is not attached to a `window` to work with html2canvas.

Like how to screenshot a document which only exists in memory?

Any clue? anyone?

Oooh, a new use for my old brewing yeast, I could grow meat in the backyard 🤪

PHYS: "From pint to plate, scientists brew up a new way to grow meat... Yeast left over from brewing beer can be transformed into edible "scaffolds" for cultivated meat—sometimes known as lab-grown meat—which could offer a more sustainable, cost-effective alternative to current methods, according to a new study from UCL (University College London) researchers."

phys.org/news/2026-01-pint-pla…

#chickenlittle #labmeat

in reply to AI6YR Ben

"....SCUM-SKIMMING wasn’t hard to learn. You got up at dawn. You gulped a breakfast sliced not long ago from Chicken Little and washed it down with Coffiest. You put on your coveralls and took the cargo net up to your tier. In blazing noon from sunrise to sunset you walked your acres of shallow tanks crusted with algae. If you walked slowly, every thirty seconds or so you spotted a patch at maturity, bursting with yummy carbohy-drates. You skimmed the patch with your skimmer and slung it down the well, where it would be baled, or rocessed into glucose to feed Chicken Little, who would be sliced and packed to feed people from Baffinland to Little America. ..."

(Frederick Pohl, The Space Merchants)

#cultivatedmeat #chickenlittle #scifi #tormentnexus

This entry was edited (5 days ago)

I'm quite impressed how #EndeavourOS, despite not being _glamorous_ or hyped up as some of the rest in the list - is doing quite well at ~2.12% of the #Linux #Steam users. Not **that** far off from something like #Bazzite (~5.89%) and is higher even than #Fedora, #Manjaro, and #PopOS. EndeavourOS was the boat I chose when I decided to leave #Windows few years back, and it's still going strong. Despite #ArchLinux having a rep to 'break', my PC and all of my family members' have yet to go through such a thing lol. Its rep of being not user-friendly to noobs is also not that true seeing how a solution to a problem, if any, is often one search away from the incredibly documented Arch Wiki - better than relying on hundreds of conflicting information scattered through distros' forums. I'm perfectly aware everyone's experience is unique to their own, esp with something as fragmented as Linux, but I'd be remiss not to mention that while my EndeavourOS experience has been flawless, I've had broken/borked systems with 2 #Debian/#Ubuntu based distros (not gonna name, names), Manjaro (Arch based, though some might not agree), and even Bazzite (Fedora based). These were with #Intel/#AMD systems too that's supposedly 'ideal', at least 2 of my EndeavourOS systems meanwhile have #NVIDIA GPUs (i.e. 'not ideal'). These were a couple of years ago tho before reaching my 'final distro', EndeavourOS tho so things may have improved for these distros too. All in all, my point is, despite not being the glamorous, popular option... THANK YOU to the EndeavourOS team for clearly putting in a ton of work to ensure our (supposedly) broken-prone systems to keep running stably.
This entry was edited (5 days ago)