Items tagged with: audiogame

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Items tagged with: audiogame


While I'm talking about games: #stardew Access is so, so close to being actually fun, with a good time freeze and autofishing addon. Unfortunately, I just can't get past the way pathfinding fails sometimes, and the way crops that are watered randomly don't update to show they're watered, and the way NPCs run around like pixies when you want to talk to them, so by the time pathfinding finishes they're already gone, and the way getting into bed is still a matter of trial and error. It makes things that would otherwise be fun into a chore. But, like, the mod itself is done well enough that it makes Stardew feel like a native #audiogame, if it wasn't for the weird bugs and issues. And the game is fully playable, from what I can tell. I just can't get into the relaxing cozy vibe when I'm trying to figure out the exact direction to approach my bed at night, or wondering why the plants aren't getting watered when I'm using my watering can right on the tile, or chasing an NPC across the map who keeps walking away from me when I wanna talk to them. github.com/stardew-access/stardew-access#a11y


I dunno what it is, but something about Dreamy Train makes it the perfect #cozy#audiogame. I wish it had an #English dub or official English translation from #Japanese, though Google Translate works fine. Yes, it's simple (you can play the entire thing with three buttons), but...I dunno. Something about driving my train through a continent obviously based on Japan with a vaguely Cute Japanese woman giving me instructions in a language I don't speak is really Zen. Transport World Simulator and Tube Sim just stress me out. But Dreamy Train has just enough to keep my attention, without getting my adrenaline up, and enough content not to feel too repetitive or grindy. mm-galabo.com/dreamytrain/#a11y


@storm What were the results of the NVDA experiment we did a while back with Wine? We might potentially get the battle.net launcher working if it was successful, and add that to #audiogame-manager. Was doing some experimentation earlier with Lutris with the help of @Lironah but think it might be portable enough to get working.




Liam Erven is now live for his annual marathon! He'll be playing lots of #audiogames and giving away over $300 worth of prizes. Also, there's the wheel of pain!
Here's the stream link, followed by his marathon info page with the list of games, prize info ETC. You can also tune in via audio via that page or on Quenton C playroom.
Youtube Stream
youtube.com/watch?v=D__KLTJfas…
Info page
lerven.me/marathon22
#AudioGame #blind #LiveStream #Youtube