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Items tagged with: lua


Any #GameDev folks have any experience working with both #playdate and #pico8 (and/or #tic80 fantasy console)? I’m curious if anyone has first-hand experience with trying to work on a project with shared #lua code that works in both environments but has each using its own resources for input handling, graphics, and sound.

Specifically looking for tips, best practices, learned experience, etc.




I'm looking for a new job, or contract work, for the first time in a while - boosts appreciated!

I'm a polyglot programmer, with a wide range of experience behind me, from developing firmware that runs on 8-bit AVR, to highly distributed systems across hundreds of nodes, I covered pretty much the whole landscape.

I had my fair share of Ops experience too, and worked in (technical) Customer Service aswell.

I speak many languages (#C, #Rust, #Lua, #Python, #JavaScript, some #Go among them), but I pride myself in being able to pick up a new language at a decent level between signing a contract and starting on the job.

I'm a #Linux guy through and through, and have very little experience (or desire) to work with anything else, save maybe for the BSDs. I worked with containers, databases (relational and otherwise); in the cloud and on premises. I can debug, I can mentor, I can teach, and build, and integrate (continuously, even!). I'm not afraid of git rebase, nor of a crowd to speak in front of.

I live in Hungary, and am seeking remote work. I cannot relocate.

If you are someone looking for something like that, or know someone who is, please get in touch. My CV - with contacts - is available here.

#GetFediHired