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Little late on my routine deep dive into GNOME Wallpapers. 47 has been pretty intense, even though the default changes are almost invisible.

blog.jimmac.eu/2024/wallpapers…

#gnome #design #llmfree #wallpaper #inkscape #blender #blender3d #pixaki #pixelart


All done! Took 90 minutes to render, on the dot.

I sorta want to make a 60fps version, maybe at half speed. But that would mean 4x the frames as this one, and I'm not ready to devote 6 hours of render time to this.

Not bad for a half-day's work! 😎

#blender #blender3d #b3d #render #art #cycles #animation #loop #perfectloop


People familiar with Flatpak and Blender... want to help Blender on board with Flatpak, officially upstream?

There's an open issue with initial tasks to be completed: projects.blender.org/blender/b…

They could use some help around packaging and permissions. :)

#b3d #OpenSource #Flatpak #Flathub #Linux #Blender


@cassidy @elad Screen and window capture is useful if you want the entire app view, however some apps provide native canvas or viewport capture for timelapse purposes. For example:

* #Krita: docs.krita.org/en/reference_ma…

There are also a handful of related add-ons for #Blender that can assist since the native screencast feature was removed in 2.8.


Here it is. The latest track I’ve released, and the first video clip I’ve ever done. It is, of course, Space Pop (feat. Kaaren Elizabeth Smith).

Kaaren is a long time friend who I used to co-host a weekly karaoke night with, at a small town bar called The Reef back in the 90’s!!

One of the goals of the Dgar Project is to write new songs, and record them with friends that I have some kind of music related history with. When I got the opportunity to record with Kaaren, I took it.

Kaaren, on the day, was amazing. I sent her a demo of the track to practice and listen to a week earlier. She did some really quirky takes. It’s all her voice too. There’s no auto-tune. There’s no pitch correction. It’s all her. So much fun.

The “doo doo doos” she does was originally a melody I played on a distorted electric guitar. On one of the takes she does these “doo doo doos” over the riff. It just sounds so cool, I replaced my guitar track with her vocals.

I also hope you enjoy my #Blender project that makes the video in all its 8 frames-per-second glory!

Please enjoy the #scifi #Dgar #indie #cult #musicvideo Space Pop (feat. Kaaren Elizabeth Smith!

Please find and give the song a “favourite” on your preferred streaming platform if you enjoy it.

Add Space Pop to a playlist!
♥️🧡💛💚💙💜💖
#Boost #Follow #Favourite
Or don’t. I’m not your boss.
☝️😁🤘

Thanks for all your support! 🙏
I love you all!! 🫶

youtu.be/ztqPhHmA2YY


Well, turns out #blender was being used back in 90s. Or maybe it's some kind of a time glitch...

Gotta make some cool graphics with this old #retro #CRT TV screen soon. 📺


The Future of Hair Grooming in Blender


Andy Goralczyk from Blender Studio presents a new hair system for the upcoming Blender 3.3.

The new hair system uses new high performance curves objects and combine the flexibility of Geometry Nodes with powerful destructive tools for hair grooming.

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Support Blender development: fund.blender.org
Support the creation and sharing of Blender production knowledge at studio.blender.org

Download Blender Experimental builds: blender.org/experimental

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Follow Blender:
* Twitter: twitter.com/blender
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* Blog: code.blender.org
* Twitter: twitter.com/BlenderDev


How to stabilize video with #Blender.

tilvids.com/w/sb2oprrdghSzxt93…

youtu.be/UvlIeP8WteA


BAKE UDIM - Blender.Today LIVE #190


Support the future of Blender by joining the Development Fund fund.blender.org

#BlenderToday #b3d

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BLENDER TODAY #190
Blender 2.83.20 - twitter.com/Blender/status/151…
New mirror: blender.org/about/website/

BAKE
Bake: add UDIM tile baking support developer.blender.org/rB6787cc…

CYCLES
Cycles: enable AMD RDNA GPU support on Linux developer.blender.org/rB179100…
Cycles: removed UV requirement for MNEE, along with fixes and cleanups developer.blender.org/rB58be97…
Mikktspace: Reduce number of data queries to caller developer.blender.org/rBc486da…

GEOMETRY NODES
Geometry Nodes: show used named attributes in modifier developer.blender.org/rB0178e6…
Geometry Nodes: Better support for byte colors developer.blender.org/D14705

VSE
VSE: Add frame selected operator for preview developer.blender.org/rBe16ff4…
VSE: Update first thumbnail when moving handle developer.blender.org/rB29b918…

PAINT
UI: Add option to create color attribute directly from canvas selector. developer.blender.org/rB56d1d1…

Commit D14179: Revamp Vertex Paint With C++ developer.blender.org/rB575ade…
Curves: Show sculpt tool settings in panels. developer.blender.org/D14700

Color Management: add ACEScg to the default configuration developer.blender.org/rBf991f5…

ADD-ONS
Magic UV: Release v6.6 developer.blender.org/rBA2cbb9…
Rigify UI changes developer.blender.org/D11352
Fix T97458: Snap_Utilities_Line rotate navigation not working developer.blender.org/rBA1ca9a…
Change Vertex Colors panel to Attributes in Node Wrangler developer.blender.org/D14668
glTF Exporter

PYTHON
PyAPI: temporary context override support developer.blender.org/rBf43834…
Text Editor: add Python 3.10 soft keywords to builtinfunc list developer.blender.org/rBc6ed87…

BUILD
Build: upgrade many library dependencies to new versions for Blender 3.2 developer.blender.org/rBb9c376…

SHOUTOUTS
Fix T97497: NLA strip names are now properly contained within the strip bounds developer.blender.org/rB2882cb…
Fix - Display correct units in "Edit voxel size" widget developer.blender.org/rBb22623…
developer.blender.org/D14694
NLA: Add Bake Action to the NLA edit menu developer.blender.org/rBc63d64…
Fix T96925: Fast diagonal movement in walk navigation developer.blender.org/rB0a86ab…


Hello world!
I'm Gabriel, a Canadian GNU/Linux & FOSS enthusiast. I've been running arch linux with KDE for years! Looking to get connected with liberty-minded people from across the world!

I've dabbled in almost everything I can get my hands on, from #blender & #FreeCAD to #bitcoin & #smartcontracts. I'm a massive huge of @PINE64 & @purism as well as open hardware in general.

One of my current projects is writing #TotT libresolutions.network/article…

#introductions #introduction