Release v25.08 · YaLTeR/niri
Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. A month ago, o...GitHub
Niri is a scrollable-tiling Wayland compositor. Windows are arranged in columns on an infinite strip going to the right. Opening a new window never causes existing windows to resize. A month ago, o...GitHub
Rust’s modularity enables reusable, cross-platform UI accessibility infrastructure. And Rust’s minimal runtime overhead enables reuse across languages as wel...YouTube
Come journey with us into the weird, wonderful, and wily world of Rust.Rustacean Station
RustWeek 2025, The Netherlands - May 13 - 17 2025rustweek.org
In some aspects, such as in gaming, the Linux desktop has made enormous strides in the past few years. In others, such as accessibility, things have stagnated.lwn.net
Hi @matt 👋
Yesterday in #LibrePlanet chat I named the #Makepad project, a real adorable 😍 effort that's still lacking on the #a11y side, i.e. could do with some #AccessKit on board.
Today I found out that Makepad is apparently part of a #Rust appdev effort, called #Robius. Another project here is #Dioxus.. also in for @accesskit #accessiblity support.. maybe. 🤔
Robius looks like a very loose conglomeration of independent projects. Maybe AccessKit is even a fit to it?
Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.Zed
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS - GitHub - DataTriny/kivy at accesskit-demoGitHub
UI accessibility infrastructure across platforms and programming languages - GitHub - AccessKit/accesskit: UI accessibility infrastructure across platforms and programming languagesGitHub
Talon enables you to write code, play games, and control your computer with voice, eye tracking, or noises.talonvoice.com
Excited to announce that my recent work integrating #AccessKit into #Bevy was recently merged, making accessibility (mostly) on by default in the upcoming 0.10 release due out soon if not today.
The one exception is Linux, where it is feature-gated pending reduction in dependency size and integration with non-experimental screen readers and forks.
I think this may make Bevy the first general-purpose game engine with accessibility in its core (I.e. not a bolted-on optional plugin or a series of partial solutions. In any case, it's the only game engine with accessibility features that I can use as a blind developer, though #Godot also seems to be making strides in this direction as well.
UI accessibility infrastructure across platforms and programming languages - GitHub - AccessKit/accesskit: UI accessibility infrastructure across platforms and programming languagesGitHub