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Items tagged with: graphics
New blog post from Matthias Clasen: dmabuf, subsurfaces, and graphics offload for zero copy data transfer over the graphics stack coming to GTK 4.14: https://blog.gtk.org/2023/11/15/introducing-graphics-offload/
This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.
"405 different people have been computing pixels by hand for 4 days"
It's made by Inigo Quilez the undisputed king of shaders.
(HT @dpiponi )
How tactile graphics can help end image poverty
Access to rich imagery shouldn’t be something that blind or low-vision people have to do without. These projects are helping.Chancey Fleet (MIT Technology Review)
I work on maps/geospatial for a living as a graphics programmer, currently based in Ithaca NY.
I mainly post about the articles/tutorials I write, which are generally about #graphics but also more broadly about web & game-adjacent tech.
One of my favorite articles I worked on was this interactive piece about how JPEG compression works:
https://parametric.press/issue-01/unraveling-the-jpeg/
Unraveling The JPEG
JPEG images are everywhere in our digital lives, but behind the veil of familiarity lie algorithms that remove details that are imperceptible to the human eye.parametric.press
https://github.com/upscayl/upscayl
#upscale #image #ai #foss #linux #app #photos #graphics #tool
GitHub - upscayl/upscayl: 🆙 Upscayl - Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy.
🆙 Upscayl - Free and Open Source AI Image Upscaler for Linux, MacOS and Windows built with Linux-First philosophy. - GitHub - upscayl/upscayl: 🆙 Upscayl - Free and Open Source AI Image Upscaler for...GitHub