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Items tagged with: flutter


I wrote a benchmark of game engine performance primarily geared towards the types of 2D games that are popular these days.

Here are the results for Flutter, Flame, Unity and Godot. It's a long read with many caveats, so buckle up.

Here:
filiph.net/text/benchmarking-f…

#Flutter #gamedev


I wrote a Dart package for speech-dispatcher, enabling TTS on Linux. It also works with Flutter for Linux. The package supports most features of speech-dispatcher, with additional support for less commonly used functionality like history coming soon. It still needs broader testing, so feel free to open any issues you encounter. My hope is that one of the TTS packages for Flutter will start using it to add Linux support, as most, if not all, currently don't support Linux.

You can find the package on GitHub at github.com/the-byte-bender/dar… and on pub.dev at pub.dev/packages/dart_speechd.

#dart #flutter #tts #linux



A #Flutter #gamedev question: is there sample code for implementing a key binding customization UI?

Something that lists actions in the game and allows the player to customize the keys?

I _think_ I heard someone talking about implementing this in the past. I thought I'd ask.



Whenever I discover a new GUI toolkit, my first question is always “is it more native than the Web?” For reference, here are some ways Web apps have better system integration than Flutter:

  • System fonts, font hinting settings, and font fallback settings.
  • System text navigation shortcuts.
  • System scrollbar visibility, thickness, and click settings/behavior.
  • System highlight menus and controls (on touchscreens).
  • System display scaling settings.
  • System reduced-motion settings (An API is documented, but I have never used a Flutter app that actually disables animations. I may be wrong).
  • System reduced-transparency settings.
  • System forced-colors mode (Windows High Contrast Mode).
  • System color palettes (some browsers support setting default colors without necessarily forcing the palette).
  • System media controls (play/pause/skip, current track, e.g. using MPRIS on freedesktop platforms).

It’s an easier question to answer than my second question: “What WCAG conformance level can I hope for?


Originally posted on seirdy.one/notes/2023/11/21/mo… (POSSE). #Flutter #Accessibility


Early #Perl luminary and author (#OReilly camel and llama books, many magazine articles, etc.) Randal Schwartz, a/k/a merlyn, is in dire financial straits.

He needs gainful #employment NOW of any kind, and although his #programming language of choice now is #Dart and the #Flutter framework, he’s willing to fall back on his @Perl chops.

Refer or reach him at linkedin.com/in/randalschwartz

Or do what I’m doing and sign up for his #Patreon at patreon.com/randalschwartz

#OpenToWork #FediHire



The new switch widgets are cute 🥰 I have updated #fluffychat to #flutter 3.7.0 now which brings performance improvements and design changes.






FluffyChat is an open source, nonprofit matrix client created using Flutter, the open source framework that allows building beautiful, natively compiled, multi-platform applications from a single codebase. The app is easy to use, secure and decentralized.

#fluffychat #matrix #flutter #android #linux