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On January 1, @samtupy open-sourced some of his older games. Among them is "bloodshed, release the pain!" This is a side scroller where you try to kill the enemies who are coming after you and score as many points as possible. You have several weapons at your disposal, many of which require ammo to work. Along the way, from time to time, items appear which give you more ammo, health packs, extra health, and other things to help or hinder! your journey. The higher your score becomes, the faster enemies appear, the harder they are to kill, and the faster they move toward you for their attack. Also as the score increases, the playback speed of the background music increases.
This is one of these games where you eventually die no matter how good you are simply because the enemies eventually appear faster than you can deal with them. During the death sequence, once all play has stopped, the playback speed of the background music slows down to baseline. Normally this works quite nicely. But a few days ago, I managed to have a run of luck, and achieved a final score of 612,301 points. Due to the way the speed formula works, that meant at the time of my death, the music was playing approximately 62.23 times faster than normal. As you can imagine, it took quite a while to slow the music back down to normal.
Here I present a recording of this event. First you hear the final few seconds of gameplay, then I die. After that, you hear the music, playing at incredibly fast speed. I used a dynamic audio normalizer to make the music louder at this point so you can clearly hear what's happening. Then, over the next more than six minutes, the music slows down to normal. Because of the way this works, the slower the music gets, the faster the rate of slowing seems to be. Finally it reaches normal speed and the score is announced.
Enjoy!
This is one of these games where you eventually die no matter how good you are simply because the enemies eventually appear faster than you can deal with them. During the death sequence, once all play has stopped, the playback speed of the background music slows down to baseline. Normally this works quite nicely. But a few days ago, I managed to have a run of luck, and achieved a final score of 612,301 points. Due to the way the speed formula works, that meant at the time of my death, the music was playing approximately 62.23 times faster than normal. As you can imagine, it took quite a while to slow the music back down to normal.
Here I present a recording of this event. First you hear the final few seconds of gameplay, then I die. After that, you hear the music, playing at incredibly fast speed. I used a dynamic audio normalizer to make the music louder at this point so you can clearly hear what's happening. Then, over the next more than six minutes, the music slows down to normal. Because of the way this works, the slower the music gets, the faster the rate of slowing seems to be. Finally it reaches normal speed and the score is announced.
Enjoy!
Bri🥰
in reply to Jayson Smith • • •Sensitive content