Release notes for the Android 14 downgrade OTA confirm Google delays Android 15 roll out to Pixel devices from September to October, possibly around 15th (Mishaal Rahman/Android Authority)
androidauthority.com/pixel-and…
techmeme.com/240827/p1#a240827…


Alice
in reply to Alice • • •And landed, and there's also GBC and DS support. All opt-in in properties, so per-game.
Meanwhile GBC palettes are now also color-corrected too, this time unconditionally - I mean most of them looked garish and generally awful, just compare the colors on Kirby's Dream Land screenshots. So I don't think many people will want the raw colors for those palettes.
(also yes, GBC games running as GBA get (non-darkened) GBA color correction instead, as they usually use different palettes anyway)
Alice
in reply to Alice • • •And added Clean filter now (AANN), and it's now the default too.
Additionally, about dialog shows attribution for filters now (except for nearest/none, as that one is trivial and not based on anything), since the AANN shader is licensed under MIT ^^
Also fixed edges with the smooth filter, it was using the wrong texture wrap mode. Meanwhile Interframe Blending is now Blend Frames instead, and has an explanation in the UI for what it does.
Alice
in reply to Alice • • •And more filter work: there's a smoothing/upscale shader now, specifically xBRZ - there is a single pass freescale shader, so that was fairly simple to integrate.
This caused some trouble with attribution, as it has a dual license and AdwAboutDialog doesn't handle that very nicely... so I had to resort to a wall of text, oh well.
I also renamed filters to less generic and more technical names - it was honestly getting more confusing than helpful. Is "smooth" bicubic or xBRZ? Well, kinda both... So now it's just:
- Nearest (previously None or Sharp)
- Anti-Aliased (previously Clean)
- Bicubic (Previously Smooth)
- Smooth (Previously HD)
Maybe there are better names, but for now doesn't seem worth it.