Kejora dropped last week, and I really don’t want it to fall through the cracks.
This is a hand-drawn narrative puzzle-platformer about a little Indonesian girl who realizes her village is living the same day again and again. Everyone else is acting like it’s normal. She’s the only one clocking the loop. Which is a special kind of nightmare, if you’ve ever been the only sane person in a room.
It starts off deceptively cozy. Early 1990s rural village life. Rice fields. Forest paths. Errands. Kids being kids. Then it pivots into “oh, we’re doing this now” territory. An eldritch-looking monster shows up near the forest and starts hunting children like it’s part of the daily schedule. Suddenly you’re sneaking, solving environmental puzzles, and running for your life through caves and abandoned structures, trying to figure out what the village is burying.
The best part is you’re not alone. You’ve got two friends with you, and it’s basically a party system without pretending it’s co-op. You swap between them and use their abilities to get through obstacles, distract threats, and access areas Kejora can’t reach. It feels like childhood teamwork, except the stakes are “don’t get eaten by whatever that thing is.”
And I have to talk about the animation. It’s gorgeous. Full hand-drawn 2D characters, backgrounds, and cutscenes. It absolutely gives Studio Ghibli vibes, but it’s not Japan doing Japan. It’s Berangin Creative, an Indonesian studio, making something that looks familiar at first glance and then quietly reminds you it’s coming from a different cultural gravity.
This is why I love games as an art form. The art is beautiful, but the real hook is that you get to step inside it. You’re not watching a time-loop mystery in a rural Indonesian village. You’re exploring it firsthand, learning its rhythms, and uncovering what the town is hiding. That’s the magic.


Bogomil Shopov - Бого
in reply to Michel Bozgounov 🇺🇦 🇪🇺 • • •