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Items tagged with: A11Y



I failed to note WAI’s Pronunciation Task Force nor did I mention its draft spec in my post, so I added them as an addendum as well as a great comment from Brennan Young on an old post of mine that relates:
adrianroselli.com/2023/04/dont…

#a11y #accessibility


The "Report link destination" command in NVDA 2023.1 is very popular. Press NVDA+k to report exactly where a link goes. This is an important #security feature for users. Do you use it? Read more in our In-Process blog: nvaccess.org/post/in-process-6… #a11y #ScreenReader #NVDA





@ebassi Both bug reports are missing what‘s the cause for Orca failing. Is there some kind of project that lists issues to get #a11y on par again?







*sigh*

Just because someone claims a _thing_ is “accessible” does not make it so.

Failing WCAG, the bare minimum, can be confirmed with a quick automated check: nested interactives (1.3.1/4.1.2), not dismissable (1.4.13), hidden items get focus (2.4.7), state not conveyed (4.1.2), heading mismatch (1.3.1/2.4.6).

This demonstrates why CSS-only widgets are inaccessible: adrianroselli.com/2023/03/css-…

#a11y #accessibility


The Games for Blind Gamers 2 Game Jam is now on going! It goes until April 30th and is all about making blind accessible video games! So please spread the word and join to make this the best jam ever!

itch.io/jam/games-for-blind-ga…

#GameDev #A11y #Accessibility





Computers used to be so easy. The screen would give you a menu of options; you picked one using the keyboard. But then graphical interfaces came along and made things more complicated, especially for screen reader users.

What if any modern e-commerce website could be accessed using a simple menu interface? This is the dream of researcher David Cane.

Read the @NVAccess team's writeup of this intriguing session at #CSUNATC2023: nvaccess.org/post/in-process-2…

#a11y #AssistiveTechnology
#UserInterfaces



This week's In-Process blog post is out, featuring our wrap-up of CSUN events, the latest on NVDA 2023.1 RC2 with a fix for Kindle users, a new accessible Sudoku game, an update on a web #a11y survey, and a project by an MIT alumni to make online shopping easier, faster and more accessible. Read more here: nvaccess.org/post/in-process-2…
#a11y


For my latest story, I got to correspond with a Ukranian developer with cerebral palsy who uses ChatGPT and GitHub Copilot to communicate and code. It was wild, because I don't think our interaction would have been possible just a few years ago.

Beyond that, though, #GenerativeAI is removing barriers for him to code and contribute. He even released his first #OpenSource project recently sharing his experience!

github.com/readme/featured/ope…

#ChatGPT #GitHubCopilot #GitHub #A11y


@Piciok Those are great questions! When I boosted Bellingcats’s post, I assumed the goal was to improve #a11y for disabled users. That’s the most common meaning of accessibility in software development. But they mean accessibility for less technical people.



Many folks seemed to like my demonstration of the mod for the #gothic #game by #piranchaBytes that allows #blind players to play! So now we have a little follow-up, maybe not something as exciting as the previous time, but no less important. The Smart Map feature allows the blind player to observe the 3D game surrounding in a 2D environment. Since the world of Gothic is pretty complicated with all kinds of polygons living inside it, we needed to make the map a bit simpler but no less functional. And so the Smart Map feature was born; it cuts the world to little squares, 500 X 500 in size, which can be navigated by the player allowing them to see what is going on in nearby sectors. Since Gothic uses the so called Waynet which is used for NPCs to know where we're going, we have a seemingly free pathfinding as well which, thanks to the limitations of #ZenGin is not as simple as I initially thought. Spread the word about YAGA! Thanks the great modders who contributedt his feature. #gaming #accessibility #a11y #gothic #rpg



Is anyone else using Dragon #SpeechRecognition? I would love to be buddies. This software takes a lot of wrangling!

I know about the KnowBrainer forum but I find their attitude kind of victim-blamey.

Please boost and feel free to add relevant hashtags. #accessibility #a11y #disability