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Items tagged with: GTK


I can't wait. Disks is the only app other than Geary that I use regularly and still is #GTK 3
#gtk



Thanks to @slomo the #gstreamer gtk4-paintable-sink just got support for video rotations. This is nice for video apps, making playback of video recorded on phones (portrait mode) more easy or faster (avoiding a copy compared to using a dedicated gst videoflip element).

The change is even better for Snapshot, the #gnome camera app: it uses the sink for its viewfinder and avoiding additional copies here has quite an impact on #mobilelinux devices.

gitlab.freedesktop.org/gstream…

#gtk #rustlang




Ticked off a few more to-do items for my upcoming icon manager app!

- When importing a folder of icons it now scans sub-directories too. It can handle icons with the same name but in different folders, and it looks for keywords in folders and filenames like "solid" or "duotone" to detect the icon style.
- You can filter by icon style
- Flip a coin. If it's heads, you can delete a set without the app crashing. (I got tails)

#UXDesign #IconBear #GTK #GNOME
Source code: github.com/azuredusk10/IconBea…


Over the last months, we've completely redesigned and rewritten @dino 's accounts and settings dialogs. The dialogs are combined into a single one now, which is adaptive and offers additional features like an option for OMEMO by default. The rewrite also resolves a number of issues and feature requests that were raised with the old implementation. It's still work in progress and will require further polishing.

#dino #xmpp #gtk #libadwaita



Here's my latest update on Newton, the #Wayland-native, #Flatpak-friendly #accessibility project for the modern #FreeDesktop ecosystem, developed as part of @gnome and funded by @sovtechfund. It's not ready for production yet, but this blog post includes a demo video and links to GNOME OS and Flatpak runtime builds you can try. As a bonus, because I'm integrating #AccessKit into #GTK, GTK apps will finally have #a11y on Windows and macOS. blogs.gnome.org/a11y/2024/06/1…


One more demo of GTK autocomplete in Workbench

I'm very happy so far with the experience, checkout the video.

I love that the same feature can be used to discover widgets, properties and write UI faster.

There are still many improvements to be made, but I think it's close to a first release.

You can try it yourself in Workbench nightly blog.sonny.re/workbench-news

Feedback very welcome

Credits to @flyingpimonster for making this possible!

#GNOME #GTK


Awesome update and progress by GNOME GSoC student @atbrat on porting Workbench demos to Vala

medium.com/@bharat.atbrat/gsoc…

Vala took the lead over Python 😉

Thanks to @lw64 and @dimmednerd for reviewing

#GNOME #GSoC #Vala #GTK #pygobject


Made good progress this weekend on #IconBear , my upcoming open-source icon manager for Linux.

* Install pre-packaged icon sets to quickly start building your library.
* Icons are automatically categorised as "Outline", "Filled", "Duotone" or "Color" when you import them.
* Icons are loaded asynchronously, for improved performance.

Once work on importing, deleting and filtering sets is finished, I'll be looking to release the app 🙌

#GTK #GNOME #UIDesign #Design


took Keypunch for a spin. accidentally set a new typing speed record for myself in the process

#GNOME #GTK #Apps







🚀 📱 phosh 0.39.0 is out. Some highlights:

- #phosh: folder support, night light quick setting
- #phoc: wakeup-key handling (to prevent accidental unblank)
- #squeekboard: New layouts, lots of layout improvements
- mobile-settings: Allow to manage custom quick settings, allow to toggle whether to ignore hw keyboards, many new translations

Check out the full release notes at phosh.mobi/releases/rel-0.39.0…

#librem5 #pinephone #gtk #wlroots #gnome #linux #mobile #LinuxMobile



Got very excited by @matt demo of AccessKit integration in #GTK

AccessKit is a cross-platform abstraction for accessibility infrastructure written in Rust.

His work will bring a11y support for GTK on macOS and Windows as well as for the new accessibility architecture on Linux code-named "Newton".

github.com/AccessKit/accesskit

blogs.gnome.org/a11y/2023/10/2…

#GNOME #rustlang #accessibility #a11y #Linux #Windows #macOS







The beta release for version 2 of @skytemple Randomizer is out! It's completely rewritten in GTK 4 and Adwaita and runs on Linux (Flathub), macOS and Windows!

Thanks to Workbench, Blueprint Compiler and GNOME's HIG redesigning the UI was actually a lot of fun, and the new UX just feels so nice and satisfying to work with.

Next up is migrating the SkyTemple main app to GTK 4 as well!

download.skytemple.org/randomi…

#pmd #pokemon #GTK #Adwaita #Workbench #blueprintcompiler #python


@GTK congrats!

Thank you for the amazing toolkit and all the work that goes into it. ❤️

The progress made in the last year is astonishing

Highlights ✨:

• video/graphics offload
• new graphics renderer
• GtkAccessibleText
• fractional scaling support
• accessibility inspector

I highly recommend reading the GTK blog blog.gtk.org/

#GNOME #GTK


Finally added a page for the GTK inspector on the GNOME developers docs website: developer.gnome.org/documentat…

This way, I won't have to point people at the wiki any more.

#gtk #gnome #docs




Thoughts on the header bar?
It only appears on hover or touch.

Also, time for bed 🙀

#GNOME #GTK