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Items tagged with: a11y



“Hacking Accessible Pedestrian Signals is Not a Joke: It’s a Civil Rights Violation” from @LFLegal lflegal.com/2025/04/aps-hack/

Yeah, not only is this bad form it’s also potentially deadly. Lainey does a good job of laying out the history and what went into originally getting these in place. These jerks undermined it all.

#accessibility #a11y


#a11y #DEI





#a11y #law #ada




Massachusetts is looking for 4 (four!) IT Accessibility Officers. Boston/hybrid.

a11yjobs.com/jobs/MLyP9-it-acc…

#GetFediHired
#jobs
#A11yJobs
#a11y
#AccessibilityJobs
#accessibility



While we believe #Accessibility should be a key component of any project from the outset, one of the advantages of open source is that those with the knowledge are able to contribute to projects to help address shortcomings. @wireshark is "The world's most popular #network protocol analyzer", and a fellow #OpenSource project. Do we know any #A11y coders with an interest in #Networking willing to give them a hand with accessibility? See their post here: fosstodon.org/@wireshark@ioc.e… #FOSS



Kevin Powell has an #accessibility intro video:
“Quick accessibility wins that are easy to implement”
youtu.be/pJ0GPI7BMIs

This isn’t for practitioners; this isn’t new stuff.

This is for folks who are new to it, who learn better with videos, who know his name and will believe him more than us, who want recent examples, etc.

#a11y



I’m a fan of @iFixit already because they help people reduce waste and gain some agency over repairing the panopticon devices for which we pay stupid money.

Even more of a fan because they are working to make their content accessible and asking for feedback.

More of this from orgs, please.

mastodon.social/@iFixit/114229…

#a11y #accessibility



So I wanted to try guide on a real accessibility issue. However, it seems that #codeberg has finally fixed their #inaccessible#captcha. Now, if you tab into the #captcha field, you're told what you need to type to get past it. Good job codeberg! #a11y



I filed two issues today on W3C Group Draft Note “Accessibility of machine learning and generative AI.”

• Note fails to discuss sustainability aspects of using AI
github.com/w3c/ai-accessibilit…

• Replace ‘overlays’ as a section
github.com/w3c/ai-accessibilit…

Note: raw.githack.com/w3c/ai-accessi…

#a11y #accessibility



“Can generative AI write contextual text descriptions?”
tetralogical.com/blog/2025/03/…

Huge improvements from a few years ago, but even with context these need help. A good example of genAI only as a tool, not as a solution.

#a11y #accessibility


@Jason J.G. White Yes it's amazing @GNOME #a11y is moving into the right direction but I'm afraid it's at very slow pace.
Within Gnome 48 we do have reworked keyboard input handling.
Now we need mouse emulation
and in the future we'd like to have touch screen gestures and related screen reader features.
The interaction between gnome developers and screen reader users is one direction only.
New features are being added, some bugs which we can tolerate are introduced along the way and we do need to wait at least some 6 months until these are addressed at a platform level in an upcoming release.



#Blind users, users that rely heavily on #keyboardNavigation or anyone else with a preference on that matter (please indicate what applies in the comments):

Do you have a preference for or comments on the format of URLs? During user research, we have learned that URLs that are easy to handle are a good thing.

We are currently considering to introduce URLs that do not need more reserved usernames in #Forgejo, such as codeberg.org/-/something/ or codeberg.org/_something/.

#a11y #accessibility



New POUR tees just dropped!

The four principles of WCAG, plus more. You can pay money for them (3 day sale)!

Available in black or white, set in Neue Helvetica Heavy or Atkinson Hyperlegible. You can choose shirt colors.

Black Helvetica:
teepublic.com/t-shirt/73535251…

#a11y #accessibility


📣 Sei #A11y und unterstütze den Zugang zum !@metalab für Menschen mit Sehbehinderung oder Blindheit! Komm zum Do-It-Blind (DIB) Treffen 🛠️ am Montag, 24. März, Treffpunkt Ring-Passage, U3-Station Volkstheater um 16:00; Ende 20:00 metalab.at/calendar/event/7914… #make #blind #inklusion
Verbesserung: März statt Februar


Ever seen fancy italics, bold text, or even gothic letters in a slick marketing post on social media?

These platforms do not offer text formatting, so people use weird mathematical characters from the fringes of the Unicode spectrum. And because they aren't really letters screen reader software will announce them as silence or incomprehensible garbage.

@aardrian has the lodown in "Don’t Use Fake Bold or Italic in Social Media"
adrianroselli.com/2025/03/dont…

#a11y
#accessibility




While I'm talking about games: #stardew Access is so, so close to being actually fun, with a good time freeze and autofishing addon. Unfortunately, I just can't get past the way pathfinding fails sometimes, and the way crops that are watered randomly don't update to show they're watered, and the way NPCs run around like pixies when you want to talk to them, so by the time pathfinding finishes they're already gone, and the way getting into bed is still a matter of trial and error. It makes things that would otherwise be fun into a chore. But, like, the mod itself is done well enough that it makes Stardew feel like a native #audiogame, if it wasn't for the weird bugs and issues. And the game is fully playable, from what I can tell. I just can't get into the relaxing cozy vibe when I'm trying to figure out the exact direction to approach my bed at night, or wondering why the plants aren't getting watered when I'm using my watering can right on the tile, or chasing an NPC across the map who keeps walking away from me when I wanna talk to them. github.com/stardew-access/stardew-access#a11y


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