This looks really interesting. Riad has been working on Arcadelux, a huge arcade-style audio game inspired by Oriol's Arcade Room, Crazy Party, retro games and the achievement systems from L-Works games.
It has somehow grown into 124 games across 9 themed worlds, with more than 300 achievements. There are familiar things like Snake, Pong, Tennis, Breakout, Space Invaders, Duck Hunt, Simon and Air Hockey, alongside quite a few original games.
What interests me more is everything built around the games. You begin with only 21 cabinets; the other 103 are unlocked through coins and levels. There is a level system, Party Mode, Hardcore versions of the games, daily challenges, a Rewards Room where beating high scores can earn gems, unlockable sound/music packs, a jukebox driven by a randomized chiptune generator, and even an optional spectator mode where bots can demonstrate some of the games.
Riad is deliberately trying to avoid turning progression into grinding. There is currently no level cap, although Hardcore Mode is the highest major purchase at level 20, and he says the unlock economy is being balanced so that progressing should still feel fair.
The technical side is interesting too. It speaks through screen readers and SAPI using Tolk, currently supports English and Arabic through editable language files, and has tooling for translators which can generate a file containing strings still missing from a translation. He has also been using Claude quite extensively during development, including for porting ideas, debugging, automated tests and creating Hardcore variants.
Rather than reuse copyrighted game sounds, the project generates its own synth/chiptune sounds and music. Riad says the original inspiration was simply wanting a Windows version of Oriol's Arcade Room, and then the thing kept growing as he added ideas from games he had enjoyed over the years.
There are also ideas for online high scores and online parties later, but I rather like that he has decided to stop expanding v1 indefinitely and release a polished first version instead. According to the latest posts, v1.0 itself is now complete apart from final language work/testing.
Worth reading the whole discussion, because Riad reveals considerably more about the design as people ask questions:
forum.audiogames.net/topic/602…
#audiogames #blind #retrogames #blindgaming
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