Incoherent game accessibility ramblings, mostly about Forza
Having a lot of fun with Forza Motorsport right now and that once again made me realize that there are people out there who actually care. I'm pretty sure none of this was actually necessary to do, but whether it was PR or employees that actually care or both, the fact is that even while it's not perfect, this is a huge, huge step in blind gaming. This is incredibly fun, even if it's ridiculously difficult and has a very steep learning curve. I'm not actually sure when I felt like this for the last time. I've played the last of us but somehow I feel like this is even bigger. I imagine that implementing blind accessibility into the last of us was less work than getting a fast paced racing game playable, but I'm also sure that one might not have happened without the other. And I'm pretty sure that this wasn't some kind of business incentive either. I can't imagine that adding blind assist features to Forza would be the thing that made or broke the games sales, and I can't imagine that outside of a pretty niche player base, anyone would care if Forza did have these features or not. But it does. And I'm very grateful for it. This is actually incredible. Very, very difficult and hard, but incredible. I wouldn't fault anybody for getting frustrated and giving up - hell I got frustrated too. But then I close the game, step away for a few hours, and find myself opening it again and trying again. The amount of settings you can tweak to get the most out of the accessibility features that are there is actually quite surprising and by all the gods I want this trend to continue. I can even play fucking multiplayer with other people! Sighted friends if I wanted! How friggin' cool is that shit?
So yeah. Are there things that could be improved? Of course. When isn't there? There's always room for improvement. But considering where we came from, basically a game where you held and released one button with the previous Forza, to this? This is amazing. I can only imagine what they could do if this accessibility mindset continued. And I really hope it does. And not just for racing games. For all games. Sorry now I'm seriously just rambling.
RastislavKish
in reply to RastislavKish • • •Now I've implemented a proper winit event loop, and v0.1.1 release already works in my VM as expected. I have also added the recommended default configuration file to the repository, so things should hopefully be more straight-forward now.
Though, it's particularly important to use the configuration file, otherwise there will be no keyboard shortcuts assigned to any function. This is unfortunate, but I'm afraid inevitable behavior of the program, since if it was capturing some shortcuts by default, it would be a drag letting the user disable them through configuration, it's much easier to have things disabled by default and let the user assign values they prefer.
Either way, you can find the new version in the Releases section of the repository:
github.com/RastislavKish/clips…
GitHub - RastislavKish/clipshare: An end-to-end encrypted global clipboard
GitHubRastislavKish
Unknown parent • • •RastislavKish
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