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Items tagged with: gamedev


Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !

This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.

- unfa

#Liblast #IndieGame #Godot #GodotEngine #GameDev


Good morning everyone! As you all know if you follow me, I'm a sighted dev whose focus is on accessibility for the blind. I got into the space of accessibility and learned how important it was because I joined an accessibility jam and got first hand experience speaking with blind gamers. So I'm inviting you to the type of jam that changed my outlook! So join the discord for "Games for blind gamers" and ask your questions!
discord.gg/tqQXqX8gEq

#gamedev #accessibility


Anyone have suggestions on where to try to promote the Games for Blind gamers gam jam? We got 110 sign ups last year, and hoping to get more sign ups this year!

itch.io/jam/games-for-blind-ga…

#GameJam #gamedev #indiedev #accessibility


Rupert Easterbrook RIP ☹️ 💀

#gamedev #games #rip

He worked among others on Populous, Powermonger, The Super Aquatic Games, James Pond 3 , Theme Park, Drakengard, Vietcong, Age of Wonders: Shadow Magic, Hidden & Dangerous 2, Kohan II: Kings of War, Red Ocean, Velvet Assassin, Tunnel Rats, King Arthur: The Role-playing Wargame, Black Prophecy, Project Cars, Agony, 428: Shibuya Scramble, SNK Heroines: Tag Team Frenzy.


A whopping 10,000 downloads in just 24 hours! We're deeply grateful for your overwhelming support and trust. Thank you for choosing #JetBrainsRider, and welcome to the JetBrains community. Here's to building amazing things together! 🙌💻 #dotnet #csharp #fsharp #aspnetcore #gamedev 🚀

jetbrains.com/rider


It's finally time. After years of deliberation, #Minetest is finally ready to adopt a new identity and prove it has moved beyond its original purpose. We can finally move past the "mining" and the "testing" and focus on making this platform the best it can be.

#opensource #freesoftware #gamedev

blog.minetest.net/2024/10/13/I…


I wrote a benchmark of game engine performance primarily geared towards the types of 2D games that are popular these days.

Here are the results for Flutter, Flame, Unity and Godot. It's a long read with many caveats, so buckle up.

Here:
filiph.net/text/benchmarking-f…

#Flutter #gamedev


WOOOO! BIG NEWS! The BBC Sound Effects library is now FREE TO EVERYONE! This is amazing news for indie devs... sound-effects.bbcrewind.co.uk/…

#gamedev #IndieDevs #indiegames #GameMaker


An article just went up on Eurogamer talking about the Periphery Synthetic game and the state of game accessibility for both blind gamers and blind developers. It features comments from many respected blind consultants and developers including @talon, @shaysters and yours truely. I think it's totally worth a read because it covers the topic from multiple angles very well eurogamer.net/periphery-synthe… #GameAccessibility #GameDev #IndieDev


I WILL NOT SIGN the "Stop Killing Videogames" petition and if you're a game developer with half a braincell left in you, you should not as well.

It is a poorly written attempt at a petition by someone who seems to have no idea that games exist outside of AAA/online-only ones.

And it's a shame because I am 100% behind video game preservation, but this petition is so poorly written, I will actually fight against it.

I explained why it's bad on B: bsky.app/profile/sosowski.bsky…

#indiedev #gamedev


I am going to try this again. If anyone needs a graphics programmer I am in desperate need of a job. AAA game dev experience. Driver experience. C and C++ mostly. Dm for resume.

#FediHire #programming #gamedev


Welcome to the official IFComp (ifcomp.org/) Mastodon account!

Announcements, news, reminders... this is your source for all IFComp content!

#ifcomp #interactivefiction #gamedev


ONE. HOUR. LEFT

until our furry mario game with a queer love story, kitsune tails, releases on steam and itch!

steam: store.steampowered.com/app/132…
itch: eniko.itch.io/ (page isn't live yet)

#KitsuneTails #QueerGames #GameDev #PixelArt


Can't believe this runs in a terminal! 🤯

🐠 **lifecycler**: Terminal aquarium 🫧

🆙 ASCIIquarium reaches a new level! 🐟

🦀 Written in Rust & built with @ratatui_rs + @bevy

⭐ GitHub: github.com/cxreiff/lifecycler

#rustlang #ratatui #tui #aquarium #terminal #asciiquarium #bevy #gamedev #game #gamejam


TWO. DAYS

until kitsune tails bounces onto steam and itch like a bird riding a giant boot but then leaving it during a jump like a sacrificial yoshi (... these are becoming a bit hard to write ok? 😭)

more info & wishlist via kitsunegames.com/kitsunetails

#KitsuneTails #QueerGames #GameDev #PixelArt


Reminder to any fellow #interactiveFiction authors planning to enter #IFComp this year: you must submit an intent to enter no later than 1st August. Game files then due 28th August. Everything is running a month earlier this year. Don't leave it too late if you want to enter. Good luck! ifcomp.org #TextAdventure #GameDev #IndieGames #TextGames #IFComp2024


Something you may not have realised is right-handed: playing cards.

When you pick up a card with your dominant hand and add it to the front of a card you're holding in your non-dominant hand, you create a fan towards your dominant hand.

Standard playing cards have a small version of the number and suit in two corners so that you can see them no matter which way up the card is, *as long as they're fanned right*, and many modern card games follow suit (ha!) without thinking, for the convention or aesthetic

Consider mirroring important summary information in both left and right corners (Ticket to Ride does a great job putting the suits in both corners while maintaining the pleasant asymmetrical feel of having them in one)

It's admittedly only a tiny accessibility issue, but it IS an accessibility issue, so have think about it.

#GameDev #Accessibility #a11y #TableTop #CardGames #BoardGames


Mandatory sauna sessions is certainly a new approach... #gamedev


With more than three weeks to go for the first Purism game jam. Now is the perfect time to join in all the free software fun!
itch.io/jam/free-software-puri…
#purism #purismgamejam #gamejam #gamedev #freesoftware


We are excited to announce the theme of our first game jam is: "symbiotic." Devs have one month to create an Open Source video game around the theme!
itch.io/jam/free-software-puri…
#purism #purismgamejam #gamejam #gamedev #freesoftware


Remember when Unity self destructed with the whole run-time fee and all their competitors dunked on them?

Well... it's Adobe's turn.

Affinity have announced a 50% off Flash sale on their Adobe-alternative software Affinity.
gamefromscratch.com/affinity-p…

#gamedev #indiedev #adobe


Warner Brothers is looking for a programmer in Montreal to work on accessibility for the upcoming Wonder Woman game. Remote option available! careers.wbd.com/global/en/job/…

#accessibility
#gamedev
#jobs


A #Flutter #gamedev question: is there sample code for implementing a key binding customization UI?

Something that lists actions in the game and allows the player to customize the keys?

I _think_ I heard someone talking about implementing this in the past. I thought I'd ask.


This is a great insightful post about #GameDev in #Rust, worth reading even if you’re not not into either of those but are interested in programming languages and computer engineering. — “I'd argue as far as maintainability being the wrong value for indie games, as what we should strive for is iteration speed. Other languages allow much easier workarounds for immediate problems without necessarily sacrificing code quality.” loglog.games/blog/leaving-rust…


Hi everyone! The games for blind gamers 3 game jam has ended! But that means we have 27 games that want YOUR feedback and submissions! Give these creators some love! itch.io/jam/games-for-blind-ga… #GameDev #Blind #accessibility


Immerse yourself in the world of golf - Golf Monday is now out on Steam! 🏌️

Get it now with 20% launch discount ⛳️
store.steampowered.com/app/267…

#gamedev #golf #pico8


Hey! I have big news! 🤩

I released my first game, which I made myself!

If you wish, you can read some words about it here: games.muzzug.com/2024/01/25/ta…

Or if you just want to try it, you can download it on Google Play - play.google.com/store/apps/det…

#gamedev #indiegame #godotengine


A week until Game for Blind gamers game jam starts! Sign up now and help make more accessible games! itch.io/jam/games-for-blind-ga… #GameDev #A11y #IndieDev #gameJam


In one week, fifty of us will start making games for blind gamers. (Some of us already started planning out our games in varying level of details.)

Wanna join us? It's a chilled month-long jam.

Read more and join here: itch.io/jam/games-for-blind-ga…

#GameDev #Accessibility #A11yCat


I extracted over 400 images of hills, trees, mountains, towns and cities for #ttrpg mapmaking and #gamedev from a 17th century map. I hope this is useful to someone. zarkonnen.itch.io/extracted-16…


I'm hoping Games for Blind Gamers 3 jam will be the most successful yet! Why not click join and think about making a blind accessible game? Even a short one is great! itch.io/jam/games-for-blind-ga… #GameDev #IndieDev #A11y #accessibility


Game jam all about making blind accessible games is less than a month away! Get ready for me to post about it every day! itch.io/jam/games-for-blind-ga… #Gamedev #indiedev #A11y #accessibility


Recently I have ported the Monk Tower game written in #rust to native Android, I've collected some issues found on the way - so you don't have to reinvent the wheel :)

maciejglowka.com/blog/building…

#rustlang #android #gamedev


The Epic v. Google lawsuit is over and Epic Games won... bigtime!
gamefromscratch.com/epic-games…
#gamedev #UnrealEngine


I wanted Renpy games to speak with screen readers, so I made a very quick and dirty hack/patch to make them speak with JAWS and NVDA instead of SAPI.
nsstudiosweb.com/downloads/ren…
#renpy #jaws #nvda #steam #accessibility #a11y #gamedev #SlayThePrincess #arcadeSpirits


I finally have the chunking working properly. It took a lot of time to get to this point, a lot of trial-and-error and different implementations. Now it's all quite efficient, working on top of a Sqlite database.
#bevy #gamedev


Does anyone here have Linux? Specifically maybe Ubuntu?

If so, could you install the Playtest of my game Rocket (Not the Demo, just the Playtest), and see if it works in your Linux?

Really appreciate the help, thanks!
store.steampowered.com/app/238…
#indiedev #gamedev #linux #help #steam


Hi everyone! I made a an audio game 3D platformer where you can edit the map just by editing the included CSV files. Would love to know what you all think of it as I'm thinking of having other projects have editable CSVs!

ericbomb.itch.io/unseen-platfo…

#GameDev #IndiedDev #accessibility